X-Git-Url: https://git.immae.eu/?a=blobdiff_plain;f=helpers%2Fkey.py;h=612758f5e4f01f7e489ce7b01f64ca5cec573652;hb=fba0caf0417cbb4e5b370e16e4b0c855c74094c1;hp=6997e702d75a78040e391e77e225a02a40b08d76;hpb=ba9ea93a0f52178d24a606fddc2acc5dc85b7ff2;p=perso%2FImmae%2FProjets%2FPython%2FMusicSampler.git diff --git a/helpers/key.py b/helpers/key.py index 6997e70..612758f 100644 --- a/helpers/key.py +++ b/helpers/key.py @@ -1,24 +1,16 @@ from .rounded_rect import * from .action import * +from .font import font import time import sys import pygame class Key: - row_positions = { - 'first': 0, - 'second': 50, - 'third': 100, - 'fourth': 150, - 'fifth': 200, - 'sixth': 250, - } - default_outer_color = (120, 120, 120) lighter_outer_color = (200, 200, 200) default_inner_color = (255, 255, 255) mapped_inner_color = ( 0, 255, 0) - mapped_unready_inner_color = (255, 165, 0) + mapped_unready_inner_color = ( 0, 255, 0, 100) def __init__(self, mapping, draw_lock, key_name, key_sym, top, left, width = 48, height = 48, disabled = False): self.draw_lock = draw_lock @@ -26,11 +18,7 @@ class Key: self.key_name = key_name self.key_sym = key_sym - if isinstance(top, str): - self.top = self.row_positions[top] - else: - self.top = top - + self.top = top self.left = left self.width = width self.height = height @@ -40,6 +28,7 @@ class Key: self.rect = (self.left, self.top, self.right, self.bottom) self.position = (self.left, self.top) + self.disabled = disabled if disabled: self.outer_color = self.lighter_outer_color @@ -50,13 +39,16 @@ class Key: self.inner_color = self.default_inner_color self.actions = [] + self.description = [] + self.custom_color = None + self.custom_unready_color = None def square(self, all_actions_ready): if self.has_actions(): if all_actions_ready: - self.inner_color = self.mapped_inner_color + self.inner_color = self.custom_color or self.mapped_inner_color else: - self.inner_color = self.mapped_unready_inner_color + self.inner_color = self.custom_unready_color or self.mapped_unready_inner_color return RoundedRect((0, 0, self.width, self.height), self.outer_color, self.inner_color, self.linewidth) @@ -67,19 +59,43 @@ class Key: position[1] - self.position[1] ) + def set_description(self, description): + for desc in description: + if desc is None: + self.description.append("") + else: + self.description.append(str(desc)) + + def set_color(self, color): + self.custom_color = tuple(color) + color.append(100) + self.custom_unready_color = tuple(color) + def draw(self, background_surface): self.draw_lock.acquire() all_actions_ready = self.all_actions_ready() self.surface = self.square(all_actions_ready).surface() - if getattr(sys, 'frozen', False): - police = pygame.font.Font(sys._MEIPASS + "/Ubuntu-Regular.ttf", 14) - else: - police = pygame.font.Font("Ubuntu-Regular.ttf", 14) + police = font(14) + text_police = font(10) + police.set_bold(True) text = police.render(self.key_sym, True, (0,0,0)) self.surface.blit(text, (5,5)) + + is_first_line = True + offset = 11 + text_police.get_linesize() - 4 + first_line_offset = 18 + for description in self.description: + text = text_police.render(description, True, (0,0,0)) + if is_first_line: + self.surface.blit(text, (first_line_offset, 9)) + is_first_line = False + else: + self.surface.blit(text, (3, offset)) + offset += text_police.get_linesize() - 4 + background_surface.blit(self.surface, self.position) self.draw_lock.release() @@ -114,15 +130,12 @@ class Key: def list_actions(self, screen): action_descriptions = [action.description() for action in self.actions] - print("actions linked to key {}:".format(self.key_sym)) - print("\t" + "\n\t".join(action_descriptions)) + #print("actions linked to key {}:".format(self.key_sym)) + #print("\t" + "\n\t".join(action_descriptions)) self.draw_lock.acquire() - surface = pygame.Surface((800, 250)).convert() + surface = pygame.Surface((690, 250)).convert() surface.fill((250, 250, 250)) - if getattr(sys, 'frozen', False): - police = pygame.font.Font(sys._MEIPASS + "/Ubuntu-Regular.ttf", 14) - else: - police = pygame.font.Font("Ubuntu-Regular.ttf", 14) + police = font(14) offset = 0 police.set_bold(True) @@ -136,7 +149,7 @@ class Key: surface.blit(text, (0, offset)) offset += police.get_linesize() - screen.blit(surface, (10, 330)) + screen.blit(surface, (5, 308)) pygame.display.flip() self.draw_lock.release()