X-Git-Url: https://git.immae.eu/?a=blobdiff_plain;f=helpers%2Faction.py;h=91456299ee25c6bf072c8cdba1ac796f2c99cbcd;hb=0deb82a57ae3abefd44509dc88c546f6e5a94d1b;hp=b921fbff18c8a263d9473b748c0602a36aed6445;hpb=60979de4e9f5f3f249f4887b8fecfe94f233b3d4;p=perso%2FImmae%2FProjets%2FPython%2FMusicSampler.git diff --git a/helpers/action.py b/helpers/action.py index b921fbf..9145629 100644 --- a/helpers/action.py +++ b/helpers/action.py @@ -1,4 +1,4 @@ -import pygame +import threading import time class Action: @@ -21,6 +21,7 @@ class Action: self.key = key self.arguments = kwargs + self.sleep_event = None def ready(self): if 'music' in self.arguments: @@ -35,46 +36,46 @@ class Action: def description(self): return getattr(self, self.action + "_print")(**self.arguments) + def interrupt(self): + if getattr(self, self.action + "_interrupt", None): + return getattr(self, self.action + "_interrupt")(**self.arguments) + + # Actions def command(self, command = "", **kwargs): + # FIXME: todo pass - def pause(self, music = None, **kwargs): + def music_list(self, music): if music is not None: - music.pause() + return [music] else: - for music in self.key.parent.open_files.values(): - if music.is_playing() and not music.is_paused(): - music.pause() + return self.key.parent.open_files.values() + + def pause(self, music = None, **kwargs): + for music in self.music_list(music): + if music.is_loaded_playing(): + music.pause() def unpause(self, music = None, **kwargs): - if music is not None: - music.unpause() - else: - for music in self.key.parent.open_files.values(): - if music.is_playing() and music.is_paused(): - music.unpause() + for music in self.music_list(music): + if music.is_loaded_paused(): + music.unpause() def play(self, music = None, fade_in = 0, start_at = 0, restart_if_running = False, volume = 100, **kwargs): if music is not None: if restart_if_running: - if music.is_playing(): + if music.is_not_stopped(): music.stop() music.play(volume = volume, fade_in = fade_in, start_at = start_at) else: - if not music.is_playing(): + if not music.is_not_stopped(): music.play(volume = volume, fade_in = fade_in, start_at = start_at) - else: - pygame.mixer.unpause() def stop(self, music = None, fade_out = 0, **kwargs): - if music is not None: - music.stop(fade_out = fade_out) - else: - if fade_out > 0: - pygame.mixer.fadeout(int(fade_out * 1000)) - else: - pygame.mixer.stop() + for music in self.music_list(music): + if music.is_loaded_paused() or music.is_loaded_playing(): + music.stop(fade_out = fade_out) def stop_all_actions(self, **kwargs): self.key.parent.stop_all_running() @@ -83,17 +84,19 @@ class Action: if music is not None: music.set_volume(value) else: + # FIXME: todo pass def wait(self, duration = 0, music = None, **kwargs): - # FIXME: Make it stoppable - # http://stackoverflow.com/questions/29082268/python-time-sleep-vs-event-wait - if music is None: - time.sleep(duration) - else: - # TODO + self.sleep_event = threading.Event() + + if music is not None: music.wait_end() + threading.Timer(duration, self.sleep_event.set).start() + self.sleep_event.wait() + + # Action messages def command_print(self, command = "", **kwargs): return "running command {}".format(command) @@ -151,7 +154,19 @@ class Action: else: return "setting volume to {}%".format(value) - def wait_print(self, duration, **kwargs): - return "waiting {}s".format(duration) + def wait_print(self, duration = 0, music = None, **kwargs): + if music is None: + return "waiting {}s".format(duration) + elif duration == 0: + return "waiting the end of « {} »".format(music.name) + else: + return "waiting the end of « {} » + {}s".format(music.name, duration) + # Interruptions + def wait_interrupt(self, duration = 0, music = None, **kwargs): + if self.sleep_event is not None: + self.sleep_event.set() + if music is not None: + music.wait_event.set() +