X-Git-Url: https://git.immae.eu/?a=blobdiff_plain;f=helpers%2Faction.py;h=69ae96fb8581b5f0bc0006d7841394e37ec87500;hb=29597680758e4924aa71fc021465189e153f2016;hp=d4c6252db70df932f954cc94e0ef26db75322b55;hpb=9d505ec9accd9a84bc6f22f4118bed9669c32fc8;p=perso%2FImmae%2FProjets%2FPython%2FMusicSampler.git diff --git a/helpers/action.py b/helpers/action.py index d4c6252..69ae96f 100644 --- a/helpers/action.py +++ b/helpers/action.py @@ -24,14 +24,13 @@ class Action: def ready(self): if 'music' in self.arguments: - return self.arguments['music'].loaded + return self.arguments['music'].check_is_loaded() else: return True def run(self): print(self.description()) getattr(self, self.action)(**self.arguments) - pygame.event.post(pygame.event.Event(pygame.USEREVENT)) def description(self): return getattr(self, self.action + "_print")(**self.arguments) @@ -39,47 +38,46 @@ class Action: def command(self, command = "", **kwargs): pass - def pause(self, music = None, **kwargs): + def music_list(self, music): if music is not None: - music.pause() + return [music] else: - pygame.mixer.pause() + return self.key.parent.open_files.values() + + def pause(self, music = None, **kwargs): + for music in self.music_list(music): + if music.is_loaded_playing(): + music.pause() def unpause(self, music = None, **kwargs): - if music is not None: - music.unpause() - else: - pygame.mixer.unpause() + for music in self.music_list(music): + if music.is_loaded_paused(): + music.unpause() def play(self, music = None, fade_in = 0, start_at = 0, restart_if_running = False, volume = 100, **kwargs): if music is not None: if restart_if_running: - if music.is_playing(): + if music.is_not_stopped(): music.stop() music.play(volume = volume, fade_in = fade_in, start_at = start_at) else: - if not music.is_playing(): + if not music.is_not_stopped(): music.play(volume = volume, fade_in = fade_in, start_at = start_at) - else: - pygame.mixer.unpause() def stop(self, music = None, fade_out = 0, **kwargs): - if music is not None: - music.stop(fade_out = fade_out) - else: - if fade_out > 0: - pygame.mixer.fadeout(int(fade_out * 1000)) - else: - pygame.mixer.stop() + for music in self.music_list(music): + if music.is_loaded_paused() or music.is_loaded_playing(): + music.stop(fade_out = fade_out) def stop_all_actions(self, **kwargs): - self.key.mapping.stop_all_running() + self.key.parent.stop_all_running() def volume(self, music = None, value = 100, **kwargs): if music is not None: music.set_volume(value) else: + # FIXME: todo pass def wait(self, duration = 0, music = None, **kwargs):