// Hard FPS limits
if (fps > VIDEO_TRANSCODING_FPS.MAX) fps = getClosestFramerateStandard(fps, 'HD_STANDARD')
- else if (fps < VIDEO_TRANSCODING_FPS.MIN) fps = VIDEO_TRANSCODING_FPS.MIN
+
+ if (fps < VIDEO_TRANSCODING_FPS.MIN) {
+ throw new Error(`Cannot compute FPS because ${fps} is lower than our minimum value ${VIDEO_TRANSCODING_FPS.MIN}`)
+ }
return fps
}