package module import ( "bytes" "encoding/gob" "github.com/hashicorp/terraform/config" ) func (t *Tree) GobDecode(bs []byte) error { t.lock.Lock() defer t.lock.Unlock() // Decode the gob data var data treeGob dec := gob.NewDecoder(bytes.NewReader(bs)) if err := dec.Decode(&data); err != nil { return err } // Set the fields t.name = data.Name t.config = data.Config t.children = data.Children t.path = data.Path return nil } func (t *Tree) GobEncode() ([]byte, error) { data := &treeGob{ Config: t.config, Children: t.children, Name: t.name, Path: t.path, } var buf bytes.Buffer enc := gob.NewEncoder(&buf) if err := enc.Encode(data); err != nil { return nil, err } return buf.Bytes(), nil } // treeGob is used as a structure to Gob encode a tree. // // This structure is private so it can't be referenced but the fields are // public, allowing Gob to properly encode this. When we decode this, we are // able to turn it into a Tree. type treeGob struct { Config *config.Config Children map[string]*Tree Name string Path []string }