package getter import ( "crypto/md5" "encoding/hex" "fmt" "os" "path/filepath" ) // FolderStorage is an implementation of the Storage interface that manages // modules on the disk. type FolderStorage struct { // StorageDir is the directory where the modules will be stored. StorageDir string } // Dir implements Storage.Dir func (s *FolderStorage) Dir(key string) (d string, e bool, err error) { d = s.dir(key) _, err = os.Stat(d) if err == nil { // Directory exists e = true return } if os.IsNotExist(err) { // Directory doesn't exist d = "" e = false err = nil return } // An error d = "" e = false return } // Get implements Storage.Get func (s *FolderStorage) Get(key string, source string, update bool) error { dir := s.dir(key) if !update { if _, err := os.Stat(dir); err == nil { // If the directory already exists, then we're done since // we're not updating. return nil } else if !os.IsNotExist(err) { // If the error we got wasn't a file-not-exist error, then // something went wrong and we should report it. return fmt.Errorf("Error reading module directory: %s", err) } } // Get the source. This always forces an update. return Get(dir, source) } // dir returns the directory name internally that we'll use to map to // internally. func (s *FolderStorage) dir(key string) string { sum := md5.Sum([]byte(key)) return filepath.Join(s.StorageDir, hex.EncodeToString(sum[:])) }