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[github/fretlink/terraform-provider-statuscake.git] / vendor / github.com / zclconf / go-cty / cty / value.go
1 package cty
2
3 // Value represents a value of a particular type, and is the interface by
4 // which operations are executed on typed values.
5 //
6 // Value has two different classes of method. Operation methods stay entirely
7 // within the type system (methods accept and return Value instances) and
8 // are intended for use in implementing a language in terms of cty, while
9 // integration methods either enter or leave the type system, working with
10 // native Go values. Operation methods are guaranteed to support all of the
11 // expected short-circuit behavior for unknown and dynamic values, while
12 // integration methods may not.
13 //
14 // The philosophy for the operations API is that it's the caller's
15 // responsibility to ensure that the given types and values satisfy the
16 // specified invariants during a separate type check, so that the caller is
17 // able to return errors to its user from the application's own perspective.
18 //
19 // Consequently the design of these methods assumes such checks have already
20 // been done and panics if any invariants turn out not to be satisfied. These
21 // panic errors are not intended to be handled, but rather indicate a bug in
22 // the calling application that should be fixed with more checks prior to
23 // executing operations.
24 //
25 // A related consequence of this philosophy is that no automatic type
26 // conversions are done. If a method specifies that its argument must be
27 // number then it's the caller's responsibility to do that conversion before
28 // the call, thus allowing the application to have more constrained conversion
29 // rules than are offered by the built-in converter where necessary.
30 type Value struct {
31 ty Type
32 v interface{}
33 }
34
35 // Type returns the type of the value.
36 func (val Value) Type() Type {
37 return val.ty
38 }
39
40 // IsKnown returns true if the value is known. That is, if it is not
41 // the result of the unknown value constructor Unknown(...), and is not
42 // the result of an operation on another unknown value.
43 //
44 // Unknown values are only produced either directly or as a result of
45 // operating on other unknown values, and so an application that never
46 // introduces Unknown values can be guaranteed to never receive any either.
47 func (val Value) IsKnown() bool {
48 return val.v != unknown
49 }
50
51 // IsNull returns true if the value is null. Values of any type can be
52 // null, but any operations on a null value will panic. No operation ever
53 // produces null, so an application that never introduces Null values can
54 // be guaranteed to never receive any either.
55 func (val Value) IsNull() bool {
56 return val.v == nil
57 }
58
59 // NilVal is an invalid Value that can be used as a placeholder when returning
60 // with an error from a function that returns (Value, error).
61 //
62 // NilVal is *not* a valid error and so no operations may be performed on it.
63 // Any attempt to use it will result in a panic.
64 //
65 // This should not be confused with the idea of a Null value, as returned by
66 // NullVal. NilVal is a nil within the *Go* type system, and is invalid in
67 // the cty type system. Null values *do* exist in the cty type system.
68 var NilVal = Value{
69 ty: Type{typeImpl: nil},
70 v: nil,
71 }
72
73 // IsWhollyKnown is an extension of IsKnown that also recursively checks
74 // inside collections and structures to see if there are any nested unknown
75 // values.
76 func (val Value) IsWhollyKnown() bool {
77 if !val.IsKnown() {
78 return false
79 }
80
81 if val.IsNull() {
82 // Can't recurse into a null, so we're done
83 return true
84 }
85
86 switch {
87 case val.CanIterateElements():
88 for it := val.ElementIterator(); it.Next(); {
89 _, ev := it.Element()
90 if !ev.IsWhollyKnown() {
91 return false
92 }
93 }
94 return true
95 default:
96 return true
97 }
98 }