3 // NodeCountBoundary fixes any "count boundarie" in the state: resources
4 // that are named "foo.0" when they should be named "foo"
5 type NodeCountBoundary struct{}
7 func (n *NodeCountBoundary) Name() string {
8 return "meta.count-boundary (count boundary fixup)"
12 func (n *NodeCountBoundary) EvalTree() EvalNode {
13 return &EvalCountFixZeroOneBoundaryGlobal{}