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git.immae.eu Git - perso/Immae/Projets/Cryptomonnaies/BIP39.git/blob - src/js/entropy.js
2 * Detects entropy from a string.
11 * Automatically uses lowest entropy to avoid issues such as interpretting 0101
12 * as hexadecimal which would be 16 bits when really it's only 4 bits of binary
16 window
.Entropy
= new (function() {
18 // matchers returns an array of the matched events for each type of entropy.
20 // matchers.binary("010") returns ["0", "1", "0"]
21 // matchers.binary("a10") returns ["1", "0"]
22 // matchers.hex("a10") returns ["a", "1", "0"]
24 binary: function(str
) {
25 return str
.match(/[0-1]/gi) || [];
27 base6: function(str
) {
28 return str
.match(/[0-5]/gi) || [];
31 return str
.match(/[1-6]/gi) || []; // ie dice numbers
33 base10: function(str
) {
34 return str
.match(/[0-9]/gi) || [];
37 return str
.match(/[0-9A-F]/gi) || [];
40 // Format is NumberSuit, eg
47 return str
.match(/([A2-9TJQK][CDHS])/gi) || [];
51 // Convert array of cards from ["ac", "4d", "ks"]
52 // to numbers between 0 and 51 [0, 16, 51]
53 function convertCardsToInts(cards
) {
55 var values
= "a23456789tjqk";
57 for (var i
=0; i
<cards
.length
; i
++) {
58 var card
= cards
[i
].toLowerCase();
61 var asInt
= 13 * suits
.indexOf(suit
) + values
.indexOf(value
);
67 this.fromString = function(rawEntropyStr
) {
68 // Find type of entropy being used (binary, hex, dice etc)
69 var base
= getBase(rawEntropyStr
);
70 // Convert dice to base6 entropy (ie 1-6 to 0-5)
71 // This is done by changing all 6s to 0s
72 if (base
.str
== "dice") {
75 for (var i
=0; i
<base
.parts
.length
; i
++) {
76 var c
= base
.parts
[i
];
77 if ("12345".indexOf(c
) > -1) {
78 newParts
[i
] = base
.parts
[i
];
79 newInts
[i
] = base
.ints
[i
];
86 base
.str
= "base 6 (dice)";
88 base
.parts
= newParts
;
89 base
.matcher
= matchers
.base6
;
91 // Detect empty entropy
92 if (base
.parts
.length
== 0) {
100 // Convert base.ints to BigInteger.
101 // Due to using unusual bases, eg cards of base52, this is not as simple as
102 // using BigInteger.parse()
103 var entropyInt
= BigInteger
.ZERO
;
104 for (var i
=base
.ints
.length
-1; i
>=0; i
--) {
105 var thisInt
= BigInteger
.parse(base
.ints
[i
]);
106 var power
= (base
.ints
.length
- 1) - i
;
107 var additionalEntropy
= BigInteger
.parse(base
.asInt
).pow(power
).multiply(thisInt
);
108 entropyInt
= entropyInt
.add(additionalEntropy
);
110 // Convert entropy to binary
111 var entropyBin
= entropyInt
.toString(2);
112 // If the first integer is small, it must be padded with zeros.
113 // Otherwise the chance of the first bit being 1 is 100%, which is
114 // obviously incorrect.
115 // This is not perfect for non-2^n bases.
116 var expectedBits
= Math
.floor(base
.parts
.length
* Math
.log2(base
.asInt
));
117 while (entropyBin
.length
< expectedBits
) {
118 entropyBin
= "0" + entropyBin
;
120 // Supply a 'filtered' entropy string for display purposes
121 var entropyClean
= base
.parts
.join("");
122 var entropyHtml
= base
.parts
.join("");
123 if (base
.asInt
== 52) {
124 entropyClean
= base
.parts
.join(" ").toUpperCase();
125 entropyClean
= entropyClean
.replace(/C
/g
, "\u2663");
126 entropyClean
= entropyClean
.replace(/D
/g
, "\u2666");
127 entropyClean
= entropyClean
.replace(/H
/g
, "\u2665");
128 entropyClean
= entropyClean
.replace(/S
/g
, "\u2660");
129 entropyHtml
= base
.parts
.join(" ").toUpperCase();
130 entropyHtml
= entropyHtml
.replace(/C
/g
, "<span class='card-suit club'>\u2663</span>");
131 entropyHtml
= entropyHtml
.replace(/D
/g
, "<span class='card-suit diamond'>\u2666</span>");
132 entropyHtml
= entropyHtml
.replace(/H
/g
, "<span class='card-suit heart'>\u2665</span>");
133 entropyHtml
= entropyHtml
.replace(/S
/g
, "<span class='card-suit spade'>\u2660</span>");
136 binaryStr: entropyBin
,
137 cleanStr: entropyClean
,
138 cleanHtml: entropyHtml
,
144 function getBase(str
) {
145 // Need to get the lowest base for the supplied entropy.
146 // This prevents interpreting, say, dice rolls as hexadecimal.
147 var binaryMatches
= matchers
.binary(str
);
148 var hexMatches
= matchers
.hex(str
);
149 // Find the lowest base that can be used, whilst ignoring any irrelevant chars
150 if (binaryMatches
.length
== hexMatches
.length
&& hexMatches
.length
> 0) {
151 var ints
= binaryMatches
.map(function(i
) { return parseInt(i
, 2) });
154 parts: binaryMatches
,
155 matcher: matchers
.binary
,
160 var cardMatches
= matchers
.card(str
);
161 if (cardMatches
.length
>= hexMatches
.length
/ 2) {
162 var ints
= convertCardsToInts(cardMatches
);
166 matcher: matchers
.card
,
171 var diceMatches
= matchers
.dice(str
);
172 if (diceMatches
.length
== hexMatches
.length
&& hexMatches
.length
> 0) {
173 var ints
= diceMatches
.map(function(i
) { return parseInt(i
) });
177 matcher: matchers
.dice
,
182 var base6Matches
= matchers
.base6(str
);
183 if (base6Matches
.length
== hexMatches
.length
&& hexMatches
.length
> 0) {
184 var ints
= base6Matches
.map(function(i
) { return parseInt(i
) });
188 matcher: matchers
.base6
,
193 var base10Matches
= matchers
.base10(str
);
194 if (base10Matches
.length
== hexMatches
.length
&& hexMatches
.length
> 0) {
195 var ints
= base10Matches
.map(function(i
) { return parseInt(i
) });
198 parts: base10Matches
,
199 matcher: matchers
.base10
,
204 var ints
= hexMatches
.map(function(i
) { return parseInt(i
, 16) });
208 matcher: matchers
.hex
,
214 // Polyfill for Math.log2
215 // See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/log2#Polyfill
216 Math
.log2
= Math
.log2
|| function(x
) {
217 // The polyfill isn't good enough because of the poor accuracy of
219 // log2(8) gave 2.9999999999999996 which when floored causes issues.
220 // So instead use the BigInteger library to get it right.
221 return BigInteger
.log(x
) / BigInteger
.log(2);