]> git.immae.eu Git - github/fretlink/terraform-provider-mailgun.git/blob - __rack/web_socket.js
Deploy fretlink/terraform-provider-mailgun to github.com/fretlink/terraform-provider...
[github/fretlink/terraform-provider-mailgun.git] / __rack / web_socket.js
1 // Copyright: Hiroshi Ichikawa <http://gimite.net/en/>
2 // License: New BSD License
3 // Reference: http://dev.w3.org/html5/websockets/
4 // Reference: http://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol-10
5
6 (function() {
7
8 if (window.WebSocket && !window.WEB_SOCKET_FORCE_FLASH) return;
9
10 var logger;
11 if (window.WEB_SOCKET_LOGGER) {
12 logger = WEB_SOCKET_LOGGER;
13 } else if (window.console && window.console.log && window.console.error) {
14 // In some environment, console is defined but console.log or console.error is missing.
15 logger = window.console;
16 } else {
17 logger = {log: function(){ }, error: function(){ }};
18 }
19
20 // swfobject.hasFlashPlayerVersion("10.0.0") doesn't work with Gnash.
21 if (swfobject.getFlashPlayerVersion().major < 10) {
22 logger.error("Flash Player >= 10.0.0 is required.");
23 return;
24 }
25 if (location.protocol == "file:") {
26 logger.error(
27 "WARNING: web-socket-js doesn't work in file:///... URL " +
28 "unless you set Flash Security Settings properly. " +
29 "Open the page via Web server i.e. http://...");
30 }
31
32 /**
33 * This class represents a faux web socket.
34 * @param {string} url
35 * @param {array or string} protocols
36 * @param {string} proxyHost
37 * @param {int} proxyPort
38 * @param {string} headers
39 */
40 WebSocket = function(url, protocols, proxyHost, proxyPort, headers) {
41 var self = this;
42 self.__id = WebSocket.__nextId++;
43 WebSocket.__instances[self.__id] = self;
44 self.readyState = WebSocket.CONNECTING;
45 self.bufferedAmount = 0;
46 self.__events = {};
47 if (!protocols) {
48 protocols = [];
49 } else if (typeof protocols == "string") {
50 protocols = [protocols];
51 }
52 // Uses setTimeout() to make sure __createFlash() runs after the caller sets ws.onopen etc.
53 // Otherwise, when onopen fires immediately, onopen is called before it is set.
54 self.__createTask = setTimeout(function() {
55 WebSocket.__addTask(function() {
56 self.__createTask = null;
57 WebSocket.__flash.create(
58 self.__id, url, protocols, proxyHost || null, proxyPort || 0, headers || null);
59 });
60 }, 0);
61 };
62
63 /**
64 * Send data to the web socket.
65 * @param {string} data The data to send to the socket.
66 * @return {boolean} True for success, false for failure.
67 */
68 WebSocket.prototype.send = function(data) {
69 if (this.readyState == WebSocket.CONNECTING) {
70 throw "INVALID_STATE_ERR: Web Socket connection has not been established";
71 }
72 // We use encodeURIComponent() here, because FABridge doesn't work if
73 // the argument includes some characters. We don't use escape() here
74 // because of this:
75 // https://developer.mozilla.org/en/Core_JavaScript_1.5_Guide/Functions#escape_and_unescape_Functions
76 // But it looks decodeURIComponent(encodeURIComponent(s)) doesn't
77 // preserve all Unicode characters either e.g. "\uffff" in Firefox.
78 // Note by wtritch: Hopefully this will not be necessary using ExternalInterface. Will require
79 // additional testing.
80 var result = WebSocket.__flash.send(this.__id, encodeURIComponent(data));
81 if (result < 0) { // success
82 return true;
83 } else {
84 this.bufferedAmount += result;
85 return false;
86 }
87 };
88
89 /**
90 * Close this web socket gracefully.
91 */
92 WebSocket.prototype.close = function() {
93 if (this.__createTask) {
94 clearTimeout(this.__createTask);
95 this.__createTask = null;
96 this.readyState = WebSocket.CLOSED;
97 return;
98 }
99 if (this.readyState == WebSocket.CLOSED || this.readyState == WebSocket.CLOSING) {
100 return;
101 }
102 this.readyState = WebSocket.CLOSING;
103 WebSocket.__flash.close(this.__id);
104 };
105
106 /**
107 * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
108 *
109 * @param {string} type
110 * @param {function} listener
111 * @param {boolean} useCapture
112 * @return void
113 */
114 WebSocket.prototype.addEventListener = function(type, listener, useCapture) {
115 if (!(type in this.__events)) {
116 this.__events[type] = [];
117 }
118 this.__events[type].push(listener);
119 };
120
121 /**
122 * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
123 *
124 * @param {string} type
125 * @param {function} listener
126 * @param {boolean} useCapture
127 * @return void
128 */
129 WebSocket.prototype.removeEventListener = function(type, listener, useCapture) {
130 if (!(type in this.__events)) return;
131 var events = this.__events[type];
132 for (var i = events.length - 1; i >= 0; --i) {
133 if (events[i] === listener) {
134 events.splice(i, 1);
135 break;
136 }
137 }
138 };
139
140 /**
141 * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
142 *
143 * @param {Event} event
144 * @return void
145 */
146 WebSocket.prototype.dispatchEvent = function(event) {
147 var events = this.__events[event.type] || [];
148 for (var i = 0; i < events.length; ++i) {
149 events[i](event);
150 }
151 var handler = this["on" + event.type];
152 if (handler) handler.apply(this, [event]);
153 };
154
155 /**
156 * Handles an event from Flash.
157 * @param {Object} flashEvent
158 */
159 WebSocket.prototype.__handleEvent = function(flashEvent) {
160
161 if ("readyState" in flashEvent) {
162 this.readyState = flashEvent.readyState;
163 }
164 if ("protocol" in flashEvent) {
165 this.protocol = flashEvent.protocol;
166 }
167
168 var jsEvent;
169 if (flashEvent.type == "open" || flashEvent.type == "error") {
170 jsEvent = this.__createSimpleEvent(flashEvent.type);
171 } else if (flashEvent.type == "close") {
172 jsEvent = this.__createSimpleEvent("close");
173 jsEvent.wasClean = flashEvent.wasClean ? true : false;
174 jsEvent.code = flashEvent.code;
175 jsEvent.reason = flashEvent.reason;
176 } else if (flashEvent.type == "message") {
177 var data = decodeURIComponent(flashEvent.message);
178 jsEvent = this.__createMessageEvent("message", data);
179 } else {
180 throw "unknown event type: " + flashEvent.type;
181 }
182
183 this.dispatchEvent(jsEvent);
184
185 };
186
187 WebSocket.prototype.__createSimpleEvent = function(type) {
188 if (document.createEvent && window.Event) {
189 var event = document.createEvent("Event");
190 event.initEvent(type, false, false);
191 return event;
192 } else {
193 return {type: type, bubbles: false, cancelable: false};
194 }
195 };
196
197 WebSocket.prototype.__createMessageEvent = function(type, data) {
198 if (document.createEvent && window.MessageEvent && !window.opera) {
199 var event = document.createEvent("MessageEvent");
200 event.initMessageEvent("message", false, false, data, null, null, window, null);
201 return event;
202 } else {
203 // IE and Opera, the latter one truncates the data parameter after any 0x00 bytes.
204 return {type: type, data: data, bubbles: false, cancelable: false};
205 }
206 };
207
208 /**
209 * Define the WebSocket readyState enumeration.
210 */
211 WebSocket.CONNECTING = 0;
212 WebSocket.OPEN = 1;
213 WebSocket.CLOSING = 2;
214 WebSocket.CLOSED = 3;
215
216 WebSocket.__flash = null;
217 WebSocket.__instances = {};
218 WebSocket.__tasks = [];
219 WebSocket.__nextId = 0;
220
221 /**
222 * Load a new flash security policy file.
223 * @param {string} url
224 */
225 WebSocket.loadFlashPolicyFile = function(url){
226 WebSocket.__addTask(function() {
227 WebSocket.__flash.loadManualPolicyFile(url);
228 });
229 };
230
231 /**
232 * Loads WebSocketMain.swf and creates WebSocketMain object in Flash.
233 */
234 WebSocket.__initialize = function() {
235 if (WebSocket.__flash) return;
236
237 if (WebSocket.__swfLocation) {
238 // For backword compatibility.
239 window.WEB_SOCKET_SWF_LOCATION = WebSocket.__swfLocation;
240 }
241 if (!window.WEB_SOCKET_SWF_LOCATION) {
242 logger.error("[WebSocket] set WEB_SOCKET_SWF_LOCATION to location of WebSocketMain.swf");
243 return;
244 }
245 if (!window.WEB_SOCKET_SUPPRESS_CROSS_DOMAIN_SWF_ERROR &&
246 !WEB_SOCKET_SWF_LOCATION.match(/(^|\/)WebSocketMainInsecure\.swf(\?.*)?$/) &&
247 WEB_SOCKET_SWF_LOCATION.match(/^\w+:\/\/([^\/]+)/)) {
248 var swfHost = RegExp.$1;
249 if (location.host != swfHost) {
250 logger.error(
251 "[WebSocket] You must host HTML and WebSocketMain.swf in the same host " +
252 "('" + location.host + "' != '" + swfHost + "'). " +
253 "See also 'How to host HTML file and SWF file in different domains' section " +
254 "in README.md. If you use WebSocketMainInsecure.swf, you can suppress this message " +
255 "by WEB_SOCKET_SUPPRESS_CROSS_DOMAIN_SWF_ERROR = true;");
256 }
257 }
258 var container = document.createElement("div");
259 container.id = "webSocketContainer";
260 // Hides Flash box. We cannot use display: none or visibility: hidden because it prevents
261 // Flash from loading at least in IE. So we move it out of the screen at (-100, -100).
262 // But this even doesn't work with Flash Lite (e.g. in Droid Incredible). So with Flash
263 // Lite, we put it at (0, 0). This shows 1x1 box visible at left-top corner but this is
264 // the best we can do as far as we know now.
265 container.style.position = "absolute";
266 if (WebSocket.__isFlashLite()) {
267 container.style.left = "0px";
268 container.style.top = "0px";
269 } else {
270 container.style.left = "-100px";
271 container.style.top = "-100px";
272 }
273 var holder = document.createElement("div");
274 holder.id = "webSocketFlash";
275 container.appendChild(holder);
276 document.body.appendChild(container);
277 // See this article for hasPriority:
278 // http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html
279 swfobject.embedSWF(
280 WEB_SOCKET_SWF_LOCATION,
281 "webSocketFlash",
282 "1" /* width */,
283 "1" /* height */,
284 "10.0.0" /* SWF version */,
285 null,
286 null,
287 {hasPriority: true, swliveconnect : true, allowScriptAccess: "always"},
288 null,
289 function(e) {
290 if (!e.success) {
291 logger.error("[WebSocket] swfobject.embedSWF failed");
292 }
293 });
294 };
295
296 /**
297 * Called by Flash to notify JS that it's fully loaded and ready
298 * for communication.
299 */
300 WebSocket.__onFlashInitialized = function() {
301 // We need to set a timeout here to avoid round-trip calls
302 // to flash during the initialization process.
303 setTimeout(function() {
304 WebSocket.__flash = document.getElementById("webSocketFlash");
305 WebSocket.__flash.setCallerUrl(location.href);
306 WebSocket.__flash.setDebug(!!window.WEB_SOCKET_DEBUG);
307 for (var i = 0; i < WebSocket.__tasks.length; ++i) {
308 WebSocket.__tasks[i]();
309 }
310 WebSocket.__tasks = [];
311 }, 0);
312 };
313
314 /**
315 * Called by Flash to notify WebSockets events are fired.
316 */
317 WebSocket.__onFlashEvent = function() {
318 setTimeout(function() {
319 try {
320 // Gets events using receiveEvents() instead of getting it from event object
321 // of Flash event. This is to make sure to keep message order.
322 // It seems sometimes Flash events don't arrive in the same order as they are sent.
323 var events = WebSocket.__flash.receiveEvents();
324 for (var i = 0; i < events.length; ++i) {
325 WebSocket.__instances[events[i].webSocketId].__handleEvent(events[i]);
326 }
327 } catch (e) {
328 logger.error(e);
329 }
330 }, 0);
331 return true;
332 };
333
334 // Called by Flash.
335 WebSocket.__log = function(message) {
336 logger.log(decodeURIComponent(message));
337 };
338
339 // Called by Flash.
340 WebSocket.__error = function(message) {
341 logger.error(decodeURIComponent(message));
342 };
343
344 WebSocket.__addTask = function(task) {
345 if (WebSocket.__flash) {
346 task();
347 } else {
348 WebSocket.__tasks.push(task);
349 }
350 };
351
352 /**
353 * Test if the browser is running flash lite.
354 * @return {boolean} True if flash lite is running, false otherwise.
355 */
356 WebSocket.__isFlashLite = function() {
357 if (!window.navigator || !window.navigator.mimeTypes) {
358 return false;
359 }
360 var mimeType = window.navigator.mimeTypes["application/x-shockwave-flash"];
361 if (!mimeType || !mimeType.enabledPlugin || !mimeType.enabledPlugin.filename) {
362 return false;
363 }
364 return mimeType.enabledPlugin.filename.match(/flashlite/i) ? true : false;
365 };
366
367 if (!window.WEB_SOCKET_DISABLE_AUTO_INITIALIZATION) {
368 if (window.addEventListener) {
369 window.addEventListener("load", function(){
370 WebSocket.__initialize();
371 }, false);
372 } else {
373 window.attachEvent("onload", function(){
374 WebSocket.__initialize();
375 });
376 }
377 }
378
379 })();