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1package cty
2
3// Value represents a value of a particular type, and is the interface by
4// which operations are executed on typed values.
5//
6// Value has two different classes of method. Operation methods stay entirely
7// within the type system (methods accept and return Value instances) and
8// are intended for use in implementing a language in terms of cty, while
9// integration methods either enter or leave the type system, working with
10// native Go values. Operation methods are guaranteed to support all of the
11// expected short-circuit behavior for unknown and dynamic values, while
12// integration methods may not.
13//
14// The philosophy for the operations API is that it's the caller's
15// responsibility to ensure that the given types and values satisfy the
16// specified invariants during a separate type check, so that the caller is
17// able to return errors to its user from the application's own perspective.
18//
19// Consequently the design of these methods assumes such checks have already
20// been done and panics if any invariants turn out not to be satisfied. These
21// panic errors are not intended to be handled, but rather indicate a bug in
22// the calling application that should be fixed with more checks prior to
23// executing operations.
24//
25// A related consequence of this philosophy is that no automatic type
26// conversions are done. If a method specifies that its argument must be
27// number then it's the caller's responsibility to do that conversion before
28// the call, thus allowing the application to have more constrained conversion
29// rules than are offered by the built-in converter where necessary.
30type Value struct {
31 ty Type
32 v interface{}
33}
34
35// Type returns the type of the value.
36func (val Value) Type() Type {
37 return val.ty
38}
39
40// IsKnown returns true if the value is known. That is, if it is not
41// the result of the unknown value constructor Unknown(...), and is not
42// the result of an operation on another unknown value.
43//
44// Unknown values are only produced either directly or as a result of
45// operating on other unknown values, and so an application that never
46// introduces Unknown values can be guaranteed to never receive any either.
47func (val Value) IsKnown() bool {
48 return val.v != unknown
49}
50
51// IsNull returns true if the value is null. Values of any type can be
52// null, but any operations on a null value will panic. No operation ever
53// produces null, so an application that never introduces Null values can
54// be guaranteed to never receive any either.
55func (val Value) IsNull() bool {
56 return val.v == nil
57}
58
59// NilVal is an invalid Value that can be used as a placeholder when returning
60// with an error from a function that returns (Value, error).
61//
62// NilVal is *not* a valid error and so no operations may be performed on it.
63// Any attempt to use it will result in a panic.
64//
65// This should not be confused with the idea of a Null value, as returned by
66// NullVal. NilVal is a nil within the *Go* type system, and is invalid in
67// the cty type system. Null values *do* exist in the cty type system.
68var NilVal = Value{
69 ty: Type{typeImpl: nil},
70 v: nil,
71}
72
73// IsWhollyKnown is an extension of IsKnown that also recursively checks
74// inside collections and structures to see if there are any nested unknown
75// values.
76func (val Value) IsWhollyKnown() bool {
77 if !val.IsKnown() {
78 return false
79 }
80
81 if val.IsNull() {
82 // Can't recurse into a null, so we're done
83 return true
84 }
85
86 switch {
87 case val.CanIterateElements():
88 for it := val.ElementIterator(); it.Next(); {
89 _, ev := it.Element()
90 if !ev.IsWhollyKnown() {
91 return false
92 }
93 }
94 return true
95 default:
96 return true
97 }
98}