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1package dag
2
3import (
4 "bytes"
5 "encoding/json"
6 "fmt"
7 "io"
8 "sort"
9)
10
11// Graph is used to represent a dependency graph.
12type Graph struct {
13 vertices *Set
14 edges *Set
15 downEdges map[interface{}]*Set
16 upEdges map[interface{}]*Set
17
18 // JSON encoder for recording debug information
19 debug *encoder
20}
21
22// Subgrapher allows a Vertex to be a Graph itself, by returning a Grapher.
23type Subgrapher interface {
24 Subgraph() Grapher
25}
26
27// A Grapher is any type that returns a Grapher, mainly used to identify
28// dag.Graph and dag.AcyclicGraph. In the case of Graph and AcyclicGraph, they
29// return themselves.
30type Grapher interface {
31 DirectedGraph() Grapher
32}
33
34// Vertex of the graph.
35type Vertex interface{}
36
37// NamedVertex is an optional interface that can be implemented by Vertex
38// to give it a human-friendly name that is used for outputting the graph.
39type NamedVertex interface {
40 Vertex
41 Name() string
42}
43
44func (g *Graph) DirectedGraph() Grapher {
45 return g
46}
47
48// Vertices returns the list of all the vertices in the graph.
49func (g *Graph) Vertices() []Vertex {
50 list := g.vertices.List()
51 result := make([]Vertex, len(list))
52 for i, v := range list {
53 result[i] = v.(Vertex)
54 }
55
56 return result
57}
58
59// Edges returns the list of all the edges in the graph.
60func (g *Graph) Edges() []Edge {
61 list := g.edges.List()
62 result := make([]Edge, len(list))
63 for i, v := range list {
64 result[i] = v.(Edge)
65 }
66
67 return result
68}
69
70// EdgesFrom returns the list of edges from the given source.
71func (g *Graph) EdgesFrom(v Vertex) []Edge {
72 var result []Edge
73 from := hashcode(v)
74 for _, e := range g.Edges() {
75 if hashcode(e.Source()) == from {
76 result = append(result, e)
77 }
78 }
79
80 return result
81}
82
83// EdgesTo returns the list of edges to the given target.
84func (g *Graph) EdgesTo(v Vertex) []Edge {
85 var result []Edge
86 search := hashcode(v)
87 for _, e := range g.Edges() {
88 if hashcode(e.Target()) == search {
89 result = append(result, e)
90 }
91 }
92
93 return result
94}
95
96// HasVertex checks if the given Vertex is present in the graph.
97func (g *Graph) HasVertex(v Vertex) bool {
98 return g.vertices.Include(v)
99}
100
101// HasEdge checks if the given Edge is present in the graph.
102func (g *Graph) HasEdge(e Edge) bool {
103 return g.edges.Include(e)
104}
105
106// Add adds a vertex to the graph. This is safe to call multiple time with
107// the same Vertex.
108func (g *Graph) Add(v Vertex) Vertex {
109 g.init()
110 g.vertices.Add(v)
111 g.debug.Add(v)
112 return v
113}
114
115// Remove removes a vertex from the graph. This will also remove any
116// edges with this vertex as a source or target.
117func (g *Graph) Remove(v Vertex) Vertex {
118 // Delete the vertex itself
119 g.vertices.Delete(v)
120 g.debug.Remove(v)
121
122 // Delete the edges to non-existent things
123 for _, target := range g.DownEdges(v).List() {
124 g.RemoveEdge(BasicEdge(v, target))
125 }
126 for _, source := range g.UpEdges(v).List() {
127 g.RemoveEdge(BasicEdge(source, v))
128 }
129
130 return nil
131}
132
133// Replace replaces the original Vertex with replacement. If the original
134// does not exist within the graph, then false is returned. Otherwise, true
135// is returned.
136func (g *Graph) Replace(original, replacement Vertex) bool {
137 // If we don't have the original, we can't do anything
138 if !g.vertices.Include(original) {
139 return false
140 }
141
142 defer g.debug.BeginOperation("Replace", "").End("")
143
144 // If they're the same, then don't do anything
145 if original == replacement {
146 return true
147 }
148
149 // Add our new vertex, then copy all the edges
150 g.Add(replacement)
151 for _, target := range g.DownEdges(original).List() {
152 g.Connect(BasicEdge(replacement, target))
153 }
154 for _, source := range g.UpEdges(original).List() {
155 g.Connect(BasicEdge(source, replacement))
156 }
157
158 // Remove our old vertex, which will also remove all the edges
159 g.Remove(original)
160
161 return true
162}
163
164// RemoveEdge removes an edge from the graph.
165func (g *Graph) RemoveEdge(edge Edge) {
166 g.init()
167 g.debug.RemoveEdge(edge)
168
169 // Delete the edge from the set
170 g.edges.Delete(edge)
171
172 // Delete the up/down edges
173 if s, ok := g.downEdges[hashcode(edge.Source())]; ok {
174 s.Delete(edge.Target())
175 }
176 if s, ok := g.upEdges[hashcode(edge.Target())]; ok {
177 s.Delete(edge.Source())
178 }
179}
180
181// DownEdges returns the outward edges from the source Vertex v.
182func (g *Graph) DownEdges(v Vertex) *Set {
183 g.init()
184 return g.downEdges[hashcode(v)]
185}
186
187// UpEdges returns the inward edges to the destination Vertex v.
188func (g *Graph) UpEdges(v Vertex) *Set {
189 g.init()
190 return g.upEdges[hashcode(v)]
191}
192
193// Connect adds an edge with the given source and target. This is safe to
194// call multiple times with the same value. Note that the same value is
195// verified through pointer equality of the vertices, not through the
196// value of the edge itself.
197func (g *Graph) Connect(edge Edge) {
198 g.init()
199 g.debug.Connect(edge)
200
201 source := edge.Source()
202 target := edge.Target()
203 sourceCode := hashcode(source)
204 targetCode := hashcode(target)
205
206 // Do we have this already? If so, don't add it again.
207 if s, ok := g.downEdges[sourceCode]; ok && s.Include(target) {
208 return
209 }
210
211 // Add the edge to the set
212 g.edges.Add(edge)
213
214 // Add the down edge
215 s, ok := g.downEdges[sourceCode]
216 if !ok {
217 s = new(Set)
218 g.downEdges[sourceCode] = s
219 }
220 s.Add(target)
221
222 // Add the up edge
223 s, ok = g.upEdges[targetCode]
224 if !ok {
225 s = new(Set)
226 g.upEdges[targetCode] = s
227 }
228 s.Add(source)
229}
230
231// String outputs some human-friendly output for the graph structure.
232func (g *Graph) StringWithNodeTypes() string {
233 var buf bytes.Buffer
234
235 // Build the list of node names and a mapping so that we can more
236 // easily alphabetize the output to remain deterministic.
237 vertices := g.Vertices()
238 names := make([]string, 0, len(vertices))
239 mapping := make(map[string]Vertex, len(vertices))
240 for _, v := range vertices {
241 name := VertexName(v)
242 names = append(names, name)
243 mapping[name] = v
244 }
245 sort.Strings(names)
246
247 // Write each node in order...
248 for _, name := range names {
249 v := mapping[name]
250 targets := g.downEdges[hashcode(v)]
251
252 buf.WriteString(fmt.Sprintf("%s - %T\n", name, v))
253
254 // Alphabetize dependencies
255 deps := make([]string, 0, targets.Len())
256 targetNodes := make(map[string]Vertex)
257 for _, target := range targets.List() {
258 dep := VertexName(target)
259 deps = append(deps, dep)
260 targetNodes[dep] = target
261 }
262 sort.Strings(deps)
263
264 // Write dependencies
265 for _, d := range deps {
266 buf.WriteString(fmt.Sprintf(" %s - %T\n", d, targetNodes[d]))
267 }
268 }
269
270 return buf.String()
271}
272
273// String outputs some human-friendly output for the graph structure.
274func (g *Graph) String() string {
275 var buf bytes.Buffer
276
277 // Build the list of node names and a mapping so that we can more
278 // easily alphabetize the output to remain deterministic.
279 vertices := g.Vertices()
280 names := make([]string, 0, len(vertices))
281 mapping := make(map[string]Vertex, len(vertices))
282 for _, v := range vertices {
283 name := VertexName(v)
284 names = append(names, name)
285 mapping[name] = v
286 }
287 sort.Strings(names)
288
289 // Write each node in order...
290 for _, name := range names {
291 v := mapping[name]
292 targets := g.downEdges[hashcode(v)]
293
294 buf.WriteString(fmt.Sprintf("%s\n", name))
295
296 // Alphabetize dependencies
297 deps := make([]string, 0, targets.Len())
298 for _, target := range targets.List() {
299 deps = append(deps, VertexName(target))
300 }
301 sort.Strings(deps)
302
303 // Write dependencies
304 for _, d := range deps {
305 buf.WriteString(fmt.Sprintf(" %s\n", d))
306 }
307 }
308
309 return buf.String()
310}
311
312func (g *Graph) init() {
313 if g.vertices == nil {
314 g.vertices = new(Set)
315 }
316 if g.edges == nil {
317 g.edges = new(Set)
318 }
319 if g.downEdges == nil {
320 g.downEdges = make(map[interface{}]*Set)
321 }
322 if g.upEdges == nil {
323 g.upEdges = make(map[interface{}]*Set)
324 }
325}
326
327// Dot returns a dot-formatted representation of the Graph.
328func (g *Graph) Dot(opts *DotOpts) []byte {
329 return newMarshalGraph("", g).Dot(opts)
330}
331
332// MarshalJSON returns a JSON representation of the entire Graph.
333func (g *Graph) MarshalJSON() ([]byte, error) {
334 dg := newMarshalGraph("root", g)
335 return json.MarshalIndent(dg, "", " ")
336}
337
338// SetDebugWriter sets the io.Writer where the Graph will record debug
339// information. After this is set, the graph will immediately encode itself to
340// the stream, and continue to record all subsequent operations.
341func (g *Graph) SetDebugWriter(w io.Writer) {
342 g.debug = &encoder{w: w}
343 g.debug.Encode(newMarshalGraph("root", g))
344}
345
346// DebugVertexInfo encodes arbitrary information about a vertex in the graph
347// debug logs.
348func (g *Graph) DebugVertexInfo(v Vertex, info string) {
349 va := newVertexInfo(typeVertexInfo, v, info)
350 g.debug.Encode(va)
351}
352
353// DebugEdgeInfo encodes arbitrary information about an edge in the graph debug
354// logs.
355func (g *Graph) DebugEdgeInfo(e Edge, info string) {
356 ea := newEdgeInfo(typeEdgeInfo, e, info)
357 g.debug.Encode(ea)
358}
359
360// DebugVisitInfo records a visit to a Vertex during a walk operation.
361func (g *Graph) DebugVisitInfo(v Vertex, info string) {
362 vi := newVertexInfo(typeVisitInfo, v, info)
363 g.debug.Encode(vi)
364}
365
366// DebugOperation marks the start of a set of graph transformations in
367// the debug log, and returns a DebugOperationEnd func, which marks the end of
368// the operation in the log. Additional information can be added to the log via
369// the info parameter.
370//
371// The returned func's End method allows this method to be called from a single
372// defer statement:
373// defer g.DebugOperationBegin("OpName", "operating").End("")
374//
375// The returned function must be called to properly close the logical operation
376// in the logs.
377func (g *Graph) DebugOperation(operation string, info string) DebugOperationEnd {
378 return g.debug.BeginOperation(operation, info)
379}
380
381// VertexName returns the name of a vertex.
382func VertexName(raw Vertex) string {
383 switch v := raw.(type) {
384 case NamedVertex:
385 return v.Name()
386 case fmt.Stringer:
387 return fmt.Sprintf("%s", v)
388 default:
389 return fmt.Sprintf("%v", v)
390 }
391}