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1 | // [qr.js](http://neocotic.com/qr.js) |
2 | // (c) 2014 Alasdair Mercer | |
3 | // Licensed under the GPL Version 3 license. | |
4 | // Based on [jsqrencode](http://code.google.com/p/jsqrencode/) | |
5 | // (c) 2010 tz@execpc.com | |
6 | // Licensed under the GPL Version 3 license. | |
7 | // For all details and documentation: | |
8 | // <http://neocotic.com/qr.js> | |
9 | ||
10 | (function (root) { | |
11 | ||
12 | 'use strict'; | |
13 | ||
14 | // Private constants | |
15 | // ----------------- | |
16 | ||
17 | // Alignment pattern. | |
18 | var ALIGNMENT_DELTA = [ | |
19 | 0, 11, 15, 19, 23, 27, 31, | |
20 | 16, 18, 20, 22, 24, 26, 28, 20, 22, 24, 24, 26, 28, 28, 22, 24, 24, | |
21 | 26, 26, 28, 28, 24, 24, 26, 26, 26, 28, 28, 24, 26, 26, 26, 28, 28 | |
22 | ]; | |
23 | // Default MIME type. | |
24 | var DEFAULT_MIME = 'image/png'; | |
25 | // MIME used to initiate a browser download prompt when `qr.save` is called. | |
26 | var DOWNLOAD_MIME = 'image/octet-stream'; | |
27 | // There are four elements per version. The first two indicate the number of blocks, then the | |
28 | // data width, and finally the ECC width. | |
29 | var ECC_BLOCKS = [ | |
30 | 1, 0, 19, 7, 1, 0, 16, 10, 1, 0, 13, 13, 1, 0, 9, 17, | |
31 | 1, 0, 34, 10, 1, 0, 28, 16, 1, 0, 22, 22, 1, 0, 16, 28, | |
32 | 1, 0, 55, 15, 1, 0, 44, 26, 2, 0, 17, 18, 2, 0, 13, 22, | |
33 | 1, 0, 80, 20, 2, 0, 32, 18, 2, 0, 24, 26, 4, 0, 9, 16, | |
34 | 1, 0, 108, 26, 2, 0, 43, 24, 2, 2, 15, 18, 2, 2, 11, 22, | |
35 | 2, 0, 68, 18, 4, 0, 27, 16, 4, 0, 19, 24, 4, 0, 15, 28, | |
36 | 2, 0, 78, 20, 4, 0, 31, 18, 2, 4, 14, 18, 4, 1, 13, 26, | |
37 | 2, 0, 97, 24, 2, 2, 38, 22, 4, 2, 18, 22, 4, 2, 14, 26, | |
38 | 2, 0, 116, 30, 3, 2, 36, 22, 4, 4, 16, 20, 4, 4, 12, 24, | |
39 | 2, 2, 68, 18, 4, 1, 43, 26, 6, 2, 19, 24, 6, 2, 15, 28, | |
40 | 4, 0, 81, 20, 1, 4, 50, 30, 4, 4, 22, 28, 3, 8, 12, 24, | |
41 | 2, 2, 92, 24, 6, 2, 36, 22, 4, 6, 20, 26, 7, 4, 14, 28, | |
42 | 4, 0, 107, 26, 8, 1, 37, 22, 8, 4, 20, 24, 12, 4, 11, 22, | |
43 | 3, 1, 115, 30, 4, 5, 40, 24, 11, 5, 16, 20, 11, 5, 12, 24, | |
44 | 5, 1, 87, 22, 5, 5, 41, 24, 5, 7, 24, 30, 11, 7, 12, 24, | |
45 | 5, 1, 98, 24, 7, 3, 45, 28, 15, 2, 19, 24, 3, 13, 15, 30, | |
46 | 1, 5, 107, 28, 10, 1, 46, 28, 1, 15, 22, 28, 2, 17, 14, 28, | |
47 | 5, 1, 120, 30, 9, 4, 43, 26, 17, 1, 22, 28, 2, 19, 14, 28, | |
48 | 3, 4, 113, 28, 3, 11, 44, 26, 17, 4, 21, 26, 9, 16, 13, 26, | |
49 | 3, 5, 107, 28, 3, 13, 41, 26, 15, 5, 24, 30, 15, 10, 15, 28, | |
50 | 4, 4, 116, 28, 17, 0, 42, 26, 17, 6, 22, 28, 19, 6, 16, 30, | |
51 | 2, 7, 111, 28, 17, 0, 46, 28, 7, 16, 24, 30, 34, 0, 13, 24, | |
52 | 4, 5, 121, 30, 4, 14, 47, 28, 11, 14, 24, 30, 16, 14, 15, 30, | |
53 | 6, 4, 117, 30, 6, 14, 45, 28, 11, 16, 24, 30, 30, 2, 16, 30, | |
54 | 8, 4, 106, 26, 8, 13, 47, 28, 7, 22, 24, 30, 22, 13, 15, 30, | |
55 | 10, 2, 114, 28, 19, 4, 46, 28, 28, 6, 22, 28, 33, 4, 16, 30, | |
56 | 8, 4, 122, 30, 22, 3, 45, 28, 8, 26, 23, 30, 12, 28, 15, 30, | |
57 | 3, 10, 117, 30, 3, 23, 45, 28, 4, 31, 24, 30, 11, 31, 15, 30, | |
58 | 7, 7, 116, 30, 21, 7, 45, 28, 1, 37, 23, 30, 19, 26, 15, 30, | |
59 | 5, 10, 115, 30, 19, 10, 47, 28, 15, 25, 24, 30, 23, 25, 15, 30, | |
60 | 13, 3, 115, 30, 2, 29, 46, 28, 42, 1, 24, 30, 23, 28, 15, 30, | |
61 | 17, 0, 115, 30, 10, 23, 46, 28, 10, 35, 24, 30, 19, 35, 15, 30, | |
62 | 17, 1, 115, 30, 14, 21, 46, 28, 29, 19, 24, 30, 11, 46, 15, 30, | |
63 | 13, 6, 115, 30, 14, 23, 46, 28, 44, 7, 24, 30, 59, 1, 16, 30, | |
64 | 12, 7, 121, 30, 12, 26, 47, 28, 39, 14, 24, 30, 22, 41, 15, 30, | |
65 | 6, 14, 121, 30, 6, 34, 47, 28, 46, 10, 24, 30, 2, 64, 15, 30, | |
66 | 17, 4, 122, 30, 29, 14, 46, 28, 49, 10, 24, 30, 24, 46, 15, 30, | |
67 | 4, 18, 122, 30, 13, 32, 46, 28, 48, 14, 24, 30, 42, 32, 15, 30, | |
68 | 20, 4, 117, 30, 40, 7, 47, 28, 43, 22, 24, 30, 10, 67, 15, 30, | |
69 | 19, 6, 118, 30, 18, 31, 47, 28, 34, 34, 24, 30, 20, 61, 15, 30 | |
70 | ]; | |
71 | // Map of human-readable ECC levels. | |
72 | var ECC_LEVELS = { | |
73 | L: 1, | |
74 | M: 2, | |
75 | Q: 3, | |
76 | H: 4 | |
77 | }; | |
78 | // Final format bits with mask (level << 3 | mask). | |
79 | var FINAL_FORMAT = [ | |
80 | 0x77c4, 0x72f3, 0x7daa, 0x789d, 0x662f, 0x6318, 0x6c41, 0x6976, /* L */ | |
81 | 0x5412, 0x5125, 0x5e7c, 0x5b4b, 0x45f9, 0x40ce, 0x4f97, 0x4aa0, /* M */ | |
82 | 0x355f, 0x3068, 0x3f31, 0x3a06, 0x24b4, 0x2183, 0x2eda, 0x2bed, /* Q */ | |
83 | 0x1689, 0x13be, 0x1ce7, 0x19d0, 0x0762, 0x0255, 0x0d0c, 0x083b /* H */ | |
84 | ]; | |
85 | // Galois field exponent table. | |
86 | var GALOIS_EXPONENT = [ | |
87 | 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1d, 0x3a, 0x74, 0xe8, 0xcd, 0x87, 0x13, 0x26, | |
88 | 0x4c, 0x98, 0x2d, 0x5a, 0xb4, 0x75, 0xea, 0xc9, 0x8f, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0, | |
89 | 0x9d, 0x27, 0x4e, 0x9c, 0x25, 0x4a, 0x94, 0x35, 0x6a, 0xd4, 0xb5, 0x77, 0xee, 0xc1, 0x9f, 0x23, | |
90 | 0x46, 0x8c, 0x05, 0x0a, 0x14, 0x28, 0x50, 0xa0, 0x5d, 0xba, 0x69, 0xd2, 0xb9, 0x6f, 0xde, 0xa1, | |
91 | 0x5f, 0xbe, 0x61, 0xc2, 0x99, 0x2f, 0x5e, 0xbc, 0x65, 0xca, 0x89, 0x0f, 0x1e, 0x3c, 0x78, 0xf0, | |
92 | 0xfd, 0xe7, 0xd3, 0xbb, 0x6b, 0xd6, 0xb1, 0x7f, 0xfe, 0xe1, 0xdf, 0xa3, 0x5b, 0xb6, 0x71, 0xe2, | |
93 | 0xd9, 0xaf, 0x43, 0x86, 0x11, 0x22, 0x44, 0x88, 0x0d, 0x1a, 0x34, 0x68, 0xd0, 0xbd, 0x67, 0xce, | |
94 | 0x81, 0x1f, 0x3e, 0x7c, 0xf8, 0xed, 0xc7, 0x93, 0x3b, 0x76, 0xec, 0xc5, 0x97, 0x33, 0x66, 0xcc, | |
95 | 0x85, 0x17, 0x2e, 0x5c, 0xb8, 0x6d, 0xda, 0xa9, 0x4f, 0x9e, 0x21, 0x42, 0x84, 0x15, 0x2a, 0x54, | |
96 | 0xa8, 0x4d, 0x9a, 0x29, 0x52, 0xa4, 0x55, 0xaa, 0x49, 0x92, 0x39, 0x72, 0xe4, 0xd5, 0xb7, 0x73, | |
97 | 0xe6, 0xd1, 0xbf, 0x63, 0xc6, 0x91, 0x3f, 0x7e, 0xfc, 0xe5, 0xd7, 0xb3, 0x7b, 0xf6, 0xf1, 0xff, | |
98 | 0xe3, 0xdb, 0xab, 0x4b, 0x96, 0x31, 0x62, 0xc4, 0x95, 0x37, 0x6e, 0xdc, 0xa5, 0x57, 0xae, 0x41, | |
99 | 0x82, 0x19, 0x32, 0x64, 0xc8, 0x8d, 0x07, 0x0e, 0x1c, 0x38, 0x70, 0xe0, 0xdd, 0xa7, 0x53, 0xa6, | |
100 | 0x51, 0xa2, 0x59, 0xb2, 0x79, 0xf2, 0xf9, 0xef, 0xc3, 0x9b, 0x2b, 0x56, 0xac, 0x45, 0x8a, 0x09, | |
101 | 0x12, 0x24, 0x48, 0x90, 0x3d, 0x7a, 0xf4, 0xf5, 0xf7, 0xf3, 0xfb, 0xeb, 0xcb, 0x8b, 0x0b, 0x16, | |
102 | 0x2c, 0x58, 0xb0, 0x7d, 0xfa, 0xe9, 0xcf, 0x83, 0x1b, 0x36, 0x6c, 0xd8, 0xad, 0x47, 0x8e, 0x00 | |
103 | ]; | |
104 | // Galois field log table. | |
105 | var GALOIS_LOG = [ | |
106 | 0xff, 0x00, 0x01, 0x19, 0x02, 0x32, 0x1a, 0xc6, 0x03, 0xdf, 0x33, 0xee, 0x1b, 0x68, 0xc7, 0x4b, | |
107 | 0x04, 0x64, 0xe0, 0x0e, 0x34, 0x8d, 0xef, 0x81, 0x1c, 0xc1, 0x69, 0xf8, 0xc8, 0x08, 0x4c, 0x71, | |
108 | 0x05, 0x8a, 0x65, 0x2f, 0xe1, 0x24, 0x0f, 0x21, 0x35, 0x93, 0x8e, 0xda, 0xf0, 0x12, 0x82, 0x45, | |
109 | 0x1d, 0xb5, 0xc2, 0x7d, 0x6a, 0x27, 0xf9, 0xb9, 0xc9, 0x9a, 0x09, 0x78, 0x4d, 0xe4, 0x72, 0xa6, | |
110 | 0x06, 0xbf, 0x8b, 0x62, 0x66, 0xdd, 0x30, 0xfd, 0xe2, 0x98, 0x25, 0xb3, 0x10, 0x91, 0x22, 0x88, | |
111 | 0x36, 0xd0, 0x94, 0xce, 0x8f, 0x96, 0xdb, 0xbd, 0xf1, 0xd2, 0x13, 0x5c, 0x83, 0x38, 0x46, 0x40, | |
112 | 0x1e, 0x42, 0xb6, 0xa3, 0xc3, 0x48, 0x7e, 0x6e, 0x6b, 0x3a, 0x28, 0x54, 0xfa, 0x85, 0xba, 0x3d, | |
113 | 0xca, 0x5e, 0x9b, 0x9f, 0x0a, 0x15, 0x79, 0x2b, 0x4e, 0xd4, 0xe5, 0xac, 0x73, 0xf3, 0xa7, 0x57, | |
114 | 0x07, 0x70, 0xc0, 0xf7, 0x8c, 0x80, 0x63, 0x0d, 0x67, 0x4a, 0xde, 0xed, 0x31, 0xc5, 0xfe, 0x18, | |
115 | 0xe3, 0xa5, 0x99, 0x77, 0x26, 0xb8, 0xb4, 0x7c, 0x11, 0x44, 0x92, 0xd9, 0x23, 0x20, 0x89, 0x2e, | |
116 | 0x37, 0x3f, 0xd1, 0x5b, 0x95, 0xbc, 0xcf, 0xcd, 0x90, 0x87, 0x97, 0xb2, 0xdc, 0xfc, 0xbe, 0x61, | |
117 | 0xf2, 0x56, 0xd3, 0xab, 0x14, 0x2a, 0x5d, 0x9e, 0x84, 0x3c, 0x39, 0x53, 0x47, 0x6d, 0x41, 0xa2, | |
118 | 0x1f, 0x2d, 0x43, 0xd8, 0xb7, 0x7b, 0xa4, 0x76, 0xc4, 0x17, 0x49, 0xec, 0x7f, 0x0c, 0x6f, 0xf6, | |
119 | 0x6c, 0xa1, 0x3b, 0x52, 0x29, 0x9d, 0x55, 0xaa, 0xfb, 0x60, 0x86, 0xb1, 0xbb, 0xcc, 0x3e, 0x5a, | |
120 | 0xcb, 0x59, 0x5f, 0xb0, 0x9c, 0xa9, 0xa0, 0x51, 0x0b, 0xf5, 0x16, 0xeb, 0x7a, 0x75, 0x2c, 0xd7, | |
121 | 0x4f, 0xae, 0xd5, 0xe9, 0xe6, 0xe7, 0xad, 0xe8, 0x74, 0xd6, 0xf4, 0xea, 0xa8, 0x50, 0x58, 0xaf | |
122 | ]; | |
123 | // *Badness* coefficients. | |
124 | var N1 = 3; | |
125 | var N2 = 3; | |
126 | var N3 = 40; | |
127 | var N4 = 10; | |
128 | // Version pattern. | |
129 | var VERSION_BLOCK = [ | |
130 | 0xc94, 0x5bc, 0xa99, 0x4d3, 0xbf6, 0x762, 0x847, 0x60d, 0x928, 0xb78, 0x45d, 0xa17, 0x532, | |
131 | 0x9a6, 0x683, 0x8c9, 0x7ec, 0xec4, 0x1e1, 0xfab, 0x08e, 0xc1a, 0x33f, 0xd75, 0x250, 0x9d5, | |
132 | 0x6f0, 0x8ba, 0x79f, 0xb0b, 0x42e, 0xa64, 0x541, 0xc69 | |
133 | ]; | |
134 | // Mode for node.js file system file writes. | |
135 | var WRITE_MODE = parseInt('0666', 8); | |
136 | ||
137 | // Private variables | |
138 | // ----------------- | |
139 | ||
140 | // Run lengths for badness. | |
141 | var badBuffer = []; | |
142 | // Constructor for `canvas` elements in the node.js environment. | |
143 | var Canvas; | |
144 | // Data block. | |
145 | var dataBlock; | |
146 | // ECC data blocks and tables. | |
147 | var eccBlock, neccBlock1, neccBlock2; | |
148 | // ECC buffer. | |
149 | var eccBuffer = []; | |
150 | // ECC level (defaults to **L**). | |
151 | var eccLevel = 1; | |
152 | // Image buffer. | |
153 | var frameBuffer = []; | |
154 | // Fixed part of the image. | |
155 | var frameMask = []; | |
156 | // File system within the node.js environment. | |
157 | var fs; | |
158 | // Constructor for `img` elements in the node.js environment. | |
159 | var Image; | |
160 | // Indicates whether or not this script is running in node.js. | |
161 | var inNode = false; | |
162 | // Generator polynomial. | |
163 | var polynomial = []; | |
164 | // Save the previous value of the `qr` variable. | |
165 | var previousQr = root.qr; | |
166 | // Data input buffer. | |
167 | var stringBuffer = []; | |
168 | // Version for the data. | |
169 | var version; | |
170 | // Data width is based on `version`. | |
171 | var width; | |
172 | ||
173 | // Private functions | |
174 | // ----------------- | |
175 | ||
176 | // Create a new canvas using `document.createElement` unless script is running in node.js, in | |
177 | // which case the `canvas` module is used. | |
178 | function createCanvas() { | |
179 | return inNode ? new Canvas() : root.document.createElement('canvas'); | |
180 | } | |
181 | ||
182 | // Create a new image using `document.createElement` unless script is running in node.js, in | |
183 | // which case the `canvas` module is used. | |
184 | function createImage() { | |
185 | return inNode ? new Image() : root.document.createElement('img'); | |
186 | } | |
187 | ||
188 | // Force the canvas image to be downloaded in the browser. | |
189 | // Optionally, a `callback` function can be specified which will be called upon completed. Since | |
190 | // this is not an asynchronous operation, this is merely convenient and helps simplify the | |
191 | // calling code. | |
192 | function download(cvs, data, callback) { | |
193 | var mime = data.mime || DEFAULT_MIME; | |
194 | ||
195 | root.location.href = cvs.toDataURL(mime).replace(mime, DOWNLOAD_MIME); | |
196 | ||
197 | if (typeof callback === 'function') callback(); | |
198 | } | |
199 | ||
200 | // Normalize the `data` that is provided to the main API. | |
201 | function normalizeData(data) { | |
202 | if (typeof data === 'string') data = { value: data }; | |
203 | return data || {}; | |
204 | } | |
205 | ||
206 | // Override the `qr` API methods that require HTML5 canvas support to throw a relevant error. | |
207 | function overrideAPI(qr) { | |
208 | var methods = [ 'canvas', 'image', 'save', 'saveSync', 'toDataURL' ]; | |
209 | var i; | |
210 | ||
211 | function overrideMethod(name) { | |
212 | qr[name] = function () { | |
213 | throw new Error(name + ' requires HTML5 canvas element support'); | |
214 | }; | |
215 | } | |
216 | ||
217 | for (i = 0; i < methods.length; i++) { | |
218 | overrideMethod(methods[i]); | |
219 | } | |
220 | } | |
221 | ||
222 | // Asynchronously write the data of the rendered canvas to a given file path. | |
223 | function writeFile(cvs, data, callback) { | |
224 | if (typeof data.path !== 'string') { | |
225 | return callback(new TypeError('Invalid path type: ' + typeof data.path)); | |
226 | } | |
227 | ||
228 | var fd, buff; | |
229 | ||
230 | // Write the buffer to the open file stream once both prerequisites are met. | |
231 | function writeBuffer() { | |
232 | fs.write(fd, buff, 0, buff.length, 0, function (error) { | |
233 | fs.close(fd); | |
234 | ||
235 | callback(error); | |
236 | }); | |
237 | } | |
238 | ||
239 | // Create a buffer of the canvas' data. | |
240 | cvs.toBuffer(function (error, _buff) { | |
241 | if (error) return callback(error); | |
242 | ||
243 | buff = _buff; | |
244 | if (fd) { | |
245 | writeBuffer(); | |
246 | } | |
247 | }); | |
248 | ||
249 | // Open a stream for the file to be written. | |
250 | fs.open(data.path, 'w', WRITE_MODE, function (error, _fd) { | |
251 | if (error) return callback(error); | |
252 | ||
253 | fd = _fd; | |
254 | if (buff) { | |
255 | writeBuffer(); | |
256 | } | |
257 | }); | |
258 | } | |
259 | ||
260 | // Write the data of the rendered canvas to a given file path. | |
261 | function writeFileSync(cvs, data) { | |
262 | if (typeof data.path !== 'string') { | |
263 | throw new TypeError('Invalid path type: ' + typeof data.path); | |
264 | } | |
265 | ||
266 | var buff = cvs.toBuffer(); | |
267 | var fd = fs.openSync(data.path, 'w', WRITE_MODE); | |
268 | ||
269 | try { | |
270 | fs.writeSync(fd, buff, 0, buff.length, 0); | |
271 | } finally { | |
272 | fs.closeSync(fd); | |
273 | } | |
274 | } | |
275 | ||
276 | // Set bit to indicate cell in frame is immutable (symmetric around diagonal). | |
277 | function setMask(x, y) { | |
278 | var bit; | |
279 | ||
280 | if (x > y) { | |
281 | bit = x; | |
282 | x = y; | |
283 | y = bit; | |
284 | } | |
285 | ||
286 | bit = y; | |
287 | bit *= y; | |
288 | bit += y; | |
289 | bit >>= 1; | |
290 | bit += x; | |
291 | ||
292 | frameMask[bit] = 1; | |
293 | } | |
294 | ||
295 | // Enter alignment pattern. Foreground colour to frame, background to mask. Frame will be merged | |
296 | // with mask later. | |
297 | function addAlignment(x, y) { | |
298 | var i; | |
299 | ||
300 | frameBuffer[x + width * y] = 1; | |
301 | ||
302 | for (i = -2; i < 2; i++) { | |
303 | frameBuffer[(x + i) + width * (y - 2)] = 1; | |
304 | frameBuffer[(x - 2) + width * (y + i + 1)] = 1; | |
305 | frameBuffer[(x + 2) + width * (y + i)] = 1; | |
306 | frameBuffer[(x + i + 1) + width * (y + 2)] = 1; | |
307 | } | |
308 | ||
309 | for (i = 0; i < 2; i++) { | |
310 | setMask(x - 1, y + i); | |
311 | setMask(x + 1, y - i); | |
312 | setMask(x - i, y - 1); | |
313 | setMask(x + i, y + 1); | |
314 | } | |
315 | } | |
316 | ||
317 | // Exponentiation mod N. | |
318 | function modN(x) { | |
319 | while (x >= 255) { | |
320 | x -= 255; | |
321 | x = (x >> 8) + (x & 255); | |
322 | } | |
323 | ||
324 | return x; | |
325 | } | |
326 | ||
327 | // Calculate and append `ecc` data to the `data` block. If block is in the string buffer the | |
328 | // indices to buffers are used. | |
329 | function appendData(data, dataLength, ecc, eccLength) { | |
330 | var bit, i, j; | |
331 | ||
332 | for (i = 0; i < eccLength; i++) { | |
333 | stringBuffer[ecc + i] = 0; | |
334 | } | |
335 | ||
336 | for (i = 0; i < dataLength; i++) { | |
337 | bit = GALOIS_LOG[stringBuffer[data + i] ^ stringBuffer[ecc]]; | |
338 | ||
339 | if (bit !== 255) { | |
340 | for (j = 1; j < eccLength; j++) { | |
341 | stringBuffer[ecc + j - 1] = stringBuffer[ecc + j] ^ | |
342 | GALOIS_EXPONENT[modN(bit + polynomial[eccLength - j])]; | |
343 | } | |
344 | } else { | |
345 | for (j = ecc; j < ecc + eccLength; j++) { | |
346 | stringBuffer[j] = stringBuffer[j + 1]; | |
347 | } | |
348 | } | |
349 | ||
350 | stringBuffer[ecc + eccLength - 1] = bit === 255 ? 0 : | |
351 | GALOIS_EXPONENT[modN(bit + polynomial[0])]; | |
352 | } | |
353 | } | |
354 | ||
355 | // Check mask since symmetricals use half. | |
356 | function isMasked(x, y) { | |
357 | var bit; | |
358 | ||
359 | if (x > y) { | |
360 | bit = x; | |
361 | x = y; | |
362 | y = bit; | |
363 | } | |
364 | ||
365 | bit = y; | |
366 | bit += y * y; | |
367 | bit >>= 1; | |
368 | bit += x; | |
369 | ||
370 | return frameMask[bit] === 1; | |
371 | } | |
372 | ||
373 | // Apply the selected mask out of the 8 options. | |
374 | function applyMask(mask) { | |
375 | var x, y, r3x, r3y; | |
376 | ||
377 | switch (mask) { | |
378 | case 0: | |
379 | for (y = 0; y < width; y++) { | |
380 | for (x = 0; x < width; x++) { | |
381 | if (!((x + y) & 1) && !isMasked(x, y)) { | |
382 | frameBuffer[x + y * width] ^= 1; | |
383 | } | |
384 | } | |
385 | } | |
386 | ||
387 | break; | |
388 | case 1: | |
389 | for (y = 0; y < width; y++) { | |
390 | for (x = 0; x < width; x++) { | |
391 | if (!(y & 1) && !isMasked(x, y)) { | |
392 | frameBuffer[x + y * width] ^= 1; | |
393 | } | |
394 | } | |
395 | } | |
396 | ||
397 | break; | |
398 | case 2: | |
399 | for (y = 0; y < width; y++) { | |
400 | for (r3x = 0, x = 0; x < width; x++, r3x++) { | |
401 | if (r3x === 3) r3x = 0; | |
402 | ||
403 | if (!r3x && !isMasked(x, y)) { | |
404 | frameBuffer[x + y * width] ^= 1; | |
405 | } | |
406 | } | |
407 | } | |
408 | ||
409 | break; | |
410 | case 3: | |
411 | for (r3y = 0, y = 0; y < width; y++, r3y++) { | |
412 | if (r3y === 3) r3y = 0; | |
413 | ||
414 | for (r3x = r3y, x = 0; x < width; x++, r3x++) { | |
415 | if (r3x === 3) r3x = 0; | |
416 | ||
417 | if (!r3x && !isMasked(x, y)) { | |
418 | frameBuffer[x + y * width] ^= 1; | |
419 | } | |
420 | } | |
421 | } | |
422 | ||
423 | break; | |
424 | case 4: | |
425 | for (y = 0; y < width; y++) { | |
426 | for (r3x = 0, r3y = ((y >> 1) & 1), x = 0; x < width; x++, r3x++) { | |
427 | if (r3x === 3) { | |
428 | r3x = 0; | |
429 | r3y = !r3y; | |
430 | } | |
431 | ||
432 | if (!r3y && !isMasked(x, y)) { | |
433 | frameBuffer[x + y * width] ^= 1; | |
434 | } | |
435 | } | |
436 | } | |
437 | ||
438 | break; | |
439 | case 5: | |
440 | for (r3y = 0, y = 0; y < width; y++, r3y++) { | |
441 | if (r3y === 3) r3y = 0; | |
442 | ||
443 | for (r3x = 0, x = 0; x < width; x++, r3x++) { | |
444 | if (r3x === 3) r3x = 0; | |
445 | ||
446 | if (!((x & y & 1) + !(!r3x | !r3y)) && !isMasked(x, y)) { | |
447 | frameBuffer[x + y * width] ^= 1; | |
448 | } | |
449 | } | |
450 | } | |
451 | ||
452 | break; | |
453 | case 6: | |
454 | for (r3y = 0, y = 0; y < width; y++, r3y++) { | |
455 | if (r3y === 3) r3y = 0; | |
456 | ||
457 | for (r3x = 0, x = 0; x < width; x++, r3x++) { | |
458 | if (r3x === 3) r3x = 0; | |
459 | ||
460 | if (!(((x & y & 1) + (r3x && (r3x === r3y))) & 1) && !isMasked(x, y)) { | |
461 | frameBuffer[x + y * width] ^= 1; | |
462 | } | |
463 | } | |
464 | } | |
465 | ||
466 | break; | |
467 | case 7: | |
468 | for (r3y = 0, y = 0; y < width; y++, r3y++) { | |
469 | if (r3y === 3) r3y = 0; | |
470 | ||
471 | for (r3x = 0, x = 0; x < width; x++, r3x++) { | |
472 | if (r3x === 3) r3x = 0; | |
473 | ||
474 | if (!(((r3x && (r3x === r3y)) + ((x + y) & 1)) & 1) && !isMasked(x, y)) { | |
475 | frameBuffer[x + y * width] ^= 1; | |
476 | } | |
477 | } | |
478 | } | |
479 | ||
480 | break; | |
481 | } | |
482 | } | |
483 | ||
484 | // Using the table for the length of each run, calculate the amount of bad image. Long runs or | |
485 | // those that look like finders are called twice; once for X and Y. | |
486 | function getBadRuns(length) { | |
487 | var badRuns = 0; | |
488 | var i; | |
489 | ||
490 | for (i = 0; i <= length; i++) { | |
491 | if (badBuffer[i] >= 5) { | |
492 | badRuns += N1 + badBuffer[i] - 5; | |
493 | } | |
494 | } | |
495 | ||
496 | // FBFFFBF as in finder. | |
497 | for (i = 3; i < length - 1; i += 2) { | |
498 | if (badBuffer[i - 2] === badBuffer[i + 2] && | |
499 | badBuffer[i + 2] === badBuffer[i - 1] && | |
500 | badBuffer[i - 1] === badBuffer[i + 1] && | |
501 | badBuffer[i - 1] * 3 === badBuffer[i] && | |
502 | // Background around the foreground pattern? Not part of the specs. | |
503 | (badBuffer[i - 3] === 0 || i + 3 > length || | |
504 | badBuffer[i - 3] * 3 >= badBuffer[i] * 4 || | |
505 | badBuffer[i + 3] * 3 >= badBuffer[i] * 4)) { | |
506 | badRuns += N3; | |
507 | } | |
508 | } | |
509 | ||
510 | return badRuns; | |
511 | } | |
512 | ||
513 | // Calculate how bad the masked image is (e.g. blocks, imbalance, runs, or finders). | |
514 | function checkBadness() { | |
515 | var b, b1, bad, big, bw, count, h, x, y; | |
516 | bad = bw = count = 0; | |
517 | ||
518 | // Blocks of same colour. | |
519 | for (y = 0; y < width - 1; y++) { | |
520 | for (x = 0; x < width - 1; x++) { | |
521 | // All foreground colour. | |
522 | if ((frameBuffer[x + width * y] && | |
523 | frameBuffer[(x + 1) + width * y] && | |
524 | frameBuffer[x + width * (y + 1)] && | |
525 | frameBuffer[(x + 1) + width * (y + 1)]) || | |
526 | // All background colour. | |
527 | !(frameBuffer[x + width * y] || | |
528 | frameBuffer[(x + 1) + width * y] || | |
529 | frameBuffer[x + width * (y + 1)] || | |
530 | frameBuffer[(x + 1) + width * (y + 1)])) { | |
531 | bad += N2; | |
532 | } | |
533 | } | |
534 | } | |
535 | ||
536 | // X runs. | |
537 | for (y = 0; y < width; y++) { | |
538 | badBuffer[0] = 0; | |
539 | ||
540 | for (h = b = x = 0; x < width; x++) { | |
541 | if ((b1 = frameBuffer[x + width * y]) === b) { | |
542 | badBuffer[h]++; | |
543 | } else { | |
544 | badBuffer[++h] = 1; | |
545 | } | |
546 | ||
547 | b = b1; | |
548 | bw += b ? 1 : -1; | |
549 | } | |
550 | ||
551 | bad += getBadRuns(h); | |
552 | } | |
553 | ||
554 | if (bw < 0) bw = -bw; | |
555 | ||
556 | big = bw; | |
557 | big += big << 2; | |
558 | big <<= 1; | |
559 | ||
560 | while (big > width * width) { | |
561 | big -= width * width; | |
562 | count++; | |
563 | } | |
564 | ||
565 | bad += count * N4; | |
566 | ||
567 | // Y runs. | |
568 | for (x = 0; x < width; x++) { | |
569 | badBuffer[0] = 0; | |
570 | ||
571 | for (h = b = y = 0; y < width; y++) { | |
572 | if ((b1 = frameBuffer[x + width * y]) === b) { | |
573 | badBuffer[h]++; | |
574 | } else { | |
575 | badBuffer[++h] = 1; | |
576 | } | |
577 | ||
578 | b = b1; | |
579 | } | |
580 | ||
581 | bad += getBadRuns(h); | |
582 | } | |
583 | ||
584 | return bad; | |
585 | } | |
586 | ||
587 | // Generate the encoded QR image for the string provided. | |
588 | function generateFrame(str) { | |
589 | var i, j, k, m, t, v, x, y; | |
590 | ||
591 | // Find the smallest version that fits the string. | |
592 | t = str.length; | |
593 | ||
594 | version = 0; | |
595 | ||
596 | do { | |
597 | version++; | |
598 | ||
599 | k = (eccLevel - 1) * 4 + (version - 1) * 16; | |
600 | ||
601 | neccBlock1 = ECC_BLOCKS[k++]; | |
602 | neccBlock2 = ECC_BLOCKS[k++]; | |
603 | dataBlock = ECC_BLOCKS[k++]; | |
604 | eccBlock = ECC_BLOCKS[k]; | |
605 | ||
606 | k = dataBlock * (neccBlock1 + neccBlock2) + neccBlock2 - 3 + (version <= 9); | |
607 | ||
608 | if (t <= k) break; | |
609 | } while (version < 40); | |
610 | ||
611 | // FIXME: Ensure that it fits insted of being truncated. | |
612 | width = 17 + 4 * version; | |
613 | ||
614 | // Allocate, clear and setup data structures. | |
615 | v = dataBlock + (dataBlock + eccBlock) * (neccBlock1 + neccBlock2) + neccBlock2; | |
616 | ||
617 | for (t = 0; t < v; t++) { | |
618 | eccBuffer[t] = 0; | |
619 | } | |
620 | ||
621 | stringBuffer = str.slice(0); | |
622 | ||
623 | for (t = 0; t < width * width; t++) { | |
624 | frameBuffer[t] = 0; | |
625 | } | |
626 | ||
627 | for (t = 0; t < (width * (width + 1) + 1) / 2; t++) { | |
628 | frameMask[t] = 0; | |
629 | } | |
630 | ||
631 | // Insert finders: Foreground colour to frame and background to mask. | |
632 | for (t = 0; t < 3; t++) { | |
633 | k = y = 0; | |
634 | ||
635 | if (t === 1) k = (width - 7); | |
636 | if (t === 2) y = (width - 7); | |
637 | ||
638 | frameBuffer[(y + 3) + width * (k + 3)] = 1; | |
639 | ||
640 | for (x = 0; x < 6; x++) { | |
641 | frameBuffer[(y + x) + width * k] = 1; | |
642 | frameBuffer[y + width * (k + x + 1)] = 1; | |
643 | frameBuffer[(y + 6) + width * (k + x)] = 1; | |
644 | frameBuffer[(y + x + 1) + width * (k + 6)] = 1; | |
645 | } | |
646 | ||
647 | for (x = 1; x < 5; x++) { | |
648 | setMask(y + x, k + 1); | |
649 | setMask(y + 1, k + x + 1); | |
650 | setMask(y + 5, k + x); | |
651 | setMask(y + x + 1, k + 5); | |
652 | } | |
653 | ||
654 | for (x = 2; x < 4; x++) { | |
655 | frameBuffer[(y + x) + width * (k + 2)] = 1; | |
656 | frameBuffer[(y + 2) + width * (k + x + 1)] = 1; | |
657 | frameBuffer[(y + 4) + width * (k + x)] = 1; | |
658 | frameBuffer[(y + x + 1) + width * (k + 4)] = 1; | |
659 | } | |
660 | } | |
661 | ||
662 | // Alignment blocks. | |
663 | if (version > 1) { | |
664 | t = ALIGNMENT_DELTA[version]; | |
665 | y = width - 7; | |
666 | ||
667 | for (;;) { | |
668 | x = width - 7; | |
669 | ||
670 | while (x > t - 3) { | |
671 | addAlignment(x, y); | |
672 | ||
673 | if (x < t) break; | |
674 | ||
675 | x -= t; | |
676 | } | |
677 | ||
678 | if (y <= t + 9) break; | |
679 | ||
680 | y -= t; | |
681 | ||
682 | addAlignment(6, y); | |
683 | addAlignment(y, 6); | |
684 | } | |
685 | } | |
686 | ||
687 | // Single foreground cell. | |
688 | frameBuffer[8 + width * (width - 8)] = 1; | |
689 | ||
690 | // Timing gap (mask only). | |
691 | for (y = 0; y < 7; y++) { | |
692 | setMask(7, y); | |
693 | setMask(width - 8, y); | |
694 | setMask(7, y + width - 7); | |
695 | } | |
696 | ||
697 | for (x = 0; x < 8; x++) { | |
698 | setMask(x, 7); | |
699 | setMask(x + width - 8, 7); | |
700 | setMask(x, width - 8); | |
701 | } | |
702 | ||
703 | // Reserve mask, format area. | |
704 | for (x = 0; x < 9; x++) { | |
705 | setMask(x, 8); | |
706 | } | |
707 | ||
708 | for (x = 0; x < 8; x++) { | |
709 | setMask(x + width - 8, 8); | |
710 | setMask(8, x); | |
711 | } | |
712 | ||
713 | for (y = 0; y < 7; y++) { | |
714 | setMask(8, y + width - 7); | |
715 | } | |
716 | ||
717 | // Timing row/column. | |
718 | for (x = 0; x < width - 14; x++) { | |
719 | if (x & 1) { | |
720 | setMask(8 + x, 6); | |
721 | setMask(6, 8 + x); | |
722 | } else { | |
723 | frameBuffer[(8 + x) + width * 6] = 1; | |
724 | frameBuffer[6 + width * (8 + x)] = 1; | |
725 | } | |
726 | } | |
727 | ||
728 | // Version block. | |
729 | if (version > 6) { | |
730 | t = VERSION_BLOCK[version - 7]; | |
731 | k = 17; | |
732 | ||
733 | for (x = 0; x < 6; x++) { | |
734 | for (y = 0; y < 3; y++, k--) { | |
735 | if (1 & (k > 11 ? version >> (k - 12) : t >> k)) { | |
736 | frameBuffer[(5 - x) + width * (2 - y + width - 11)] = 1; | |
737 | frameBuffer[(2 - y + width - 11) + width * (5 - x)] = 1; | |
738 | } else { | |
739 | setMask(5 - x, 2 - y + width - 11); | |
740 | setMask(2 - y + width - 11, 5 - x); | |
741 | } | |
742 | } | |
743 | } | |
744 | } | |
745 | ||
746 | // Sync mask bits. Only set above for background cells, so now add the foreground. | |
747 | for (y = 0; y < width; y++) { | |
748 | for (x = 0; x <= y; x++) { | |
749 | if (frameBuffer[x + width * y]) { | |
750 | setMask(x, y); | |
751 | } | |
752 | } | |
753 | } | |
754 | ||
755 | // Convert string to bit stream. 8-bit data to QR-coded 8-bit data (numeric, alphanum, or kanji | |
756 | // not supported). | |
757 | v = stringBuffer.length; | |
758 | ||
759 | // String to array. | |
760 | for (i = 0; i < v; i++) { | |
761 | eccBuffer[i] = stringBuffer.charCodeAt(i); | |
762 | } | |
763 | ||
764 | stringBuffer = eccBuffer.slice(0); | |
765 | ||
766 | // Calculate max string length. | |
767 | x = dataBlock * (neccBlock1 + neccBlock2) + neccBlock2; | |
768 | ||
769 | if (v >= x - 2) { | |
770 | v = x - 2; | |
771 | ||
772 | if (version > 9) v--; | |
773 | } | |
774 | ||
775 | // Shift and re-pack to insert length prefix. | |
776 | i = v; | |
777 | ||
778 | if (version > 9) { | |
779 | stringBuffer[i + 2] = 0; | |
780 | stringBuffer[i + 3] = 0; | |
781 | ||
782 | while (i--) { | |
783 | t = stringBuffer[i]; | |
784 | ||
785 | stringBuffer[i + 3] |= 255 & (t << 4); | |
786 | stringBuffer[i + 2] = t >> 4; | |
787 | } | |
788 | ||
789 | stringBuffer[2] |= 255 & (v << 4); | |
790 | stringBuffer[1] = v >> 4; | |
791 | stringBuffer[0] = 0x40 | (v >> 12); | |
792 | } else { | |
793 | stringBuffer[i + 1] = 0; | |
794 | stringBuffer[i + 2] = 0; | |
795 | ||
796 | while (i--) { | |
797 | t = stringBuffer[i]; | |
798 | ||
799 | stringBuffer[i + 2] |= 255 & (t << 4); | |
800 | stringBuffer[i + 1] = t >> 4; | |
801 | } | |
802 | ||
803 | stringBuffer[1] |= 255 & (v << 4); | |
804 | stringBuffer[0] = 0x40 | (v >> 4); | |
805 | } | |
806 | ||
807 | // Fill to end with pad pattern. | |
808 | i = v + 3 - (version < 10); | |
809 | ||
810 | while (i < x) { | |
811 | stringBuffer[i++] = 0xec; | |
812 | stringBuffer[i++] = 0x11; | |
813 | } | |
814 | ||
815 | // Calculate generator polynomial. | |
816 | polynomial[0] = 1; | |
817 | ||
818 | for (i = 0; i < eccBlock; i++) { | |
819 | polynomial[i + 1] = 1; | |
820 | ||
821 | for (j = i; j > 0; j--) { | |
822 | polynomial[j] = polynomial[j] ? polynomial[j - 1] ^ | |
823 | GALOIS_EXPONENT[modN(GALOIS_LOG[polynomial[j]] + i)] : polynomial[j - 1]; | |
824 | } | |
825 | ||
826 | polynomial[0] = GALOIS_EXPONENT[modN(GALOIS_LOG[polynomial[0]] + i)]; | |
827 | } | |
828 | ||
829 | // Use logs for generator polynomial to save calculation step. | |
830 | for (i = 0; i <= eccBlock; i++) { | |
831 | polynomial[i] = GALOIS_LOG[polynomial[i]]; | |
832 | } | |
833 | ||
834 | // Append ECC to data buffer. | |
835 | k = x; | |
836 | y = 0; | |
837 | ||
838 | for (i = 0; i < neccBlock1; i++) { | |
839 | appendData(y, dataBlock, k, eccBlock); | |
840 | ||
841 | y += dataBlock; | |
842 | k += eccBlock; | |
843 | } | |
844 | ||
845 | for (i = 0; i < neccBlock2; i++) { | |
846 | appendData(y, dataBlock + 1, k, eccBlock); | |
847 | ||
848 | y += dataBlock + 1; | |
849 | k += eccBlock; | |
850 | } | |
851 | ||
852 | // Interleave blocks. | |
853 | y = 0; | |
854 | ||
855 | for (i = 0; i < dataBlock; i++) { | |
856 | for (j = 0; j < neccBlock1; j++) { | |
857 | eccBuffer[y++] = stringBuffer[i + j * dataBlock]; | |
858 | } | |
859 | ||
860 | for (j = 0; j < neccBlock2; j++) { | |
861 | eccBuffer[y++] = stringBuffer[(neccBlock1 * dataBlock) + i + (j * (dataBlock + 1))]; | |
862 | } | |
863 | } | |
864 | ||
865 | for (j = 0; j < neccBlock2; j++) { | |
866 | eccBuffer[y++] = stringBuffer[(neccBlock1 * dataBlock) + i + (j * (dataBlock + 1))]; | |
867 | } | |
868 | ||
869 | for (i = 0; i < eccBlock; i++) { | |
870 | for (j = 0; j < neccBlock1 + neccBlock2; j++) { | |
871 | eccBuffer[y++] = stringBuffer[x + i + j * eccBlock]; | |
872 | } | |
873 | } | |
874 | ||
875 | stringBuffer = eccBuffer; | |
876 | ||
877 | // Pack bits into frame avoiding masked area. | |
878 | x = y = width - 1; | |
879 | k = v = 1; | |
880 | ||
881 | // inteleaved data and ECC codes. | |
882 | m = (dataBlock + eccBlock) * (neccBlock1 + neccBlock2) + neccBlock2; | |
883 | ||
884 | for (i = 0; i < m; i++) { | |
885 | t = stringBuffer[i]; | |
886 | ||
887 | for (j = 0; j < 8; j++, t <<= 1) { | |
888 | if (0x80 & t) { | |
889 | frameBuffer[x + width * y] = 1; | |
890 | } | |
891 | ||
892 | // Find next fill position. | |
893 | do { | |
894 | if (v) { | |
895 | x--; | |
896 | } else { | |
897 | x++; | |
898 | ||
899 | if (k) { | |
900 | if (y !== 0) { | |
901 | y--; | |
902 | } else { | |
903 | x -= 2; | |
904 | k = !k; | |
905 | ||
906 | if (x === 6) { | |
907 | x--; | |
908 | y = 9; | |
909 | } | |
910 | } | |
911 | } else { | |
912 | if (y !== width - 1) { | |
913 | y++; | |
914 | } else { | |
915 | x -= 2; | |
916 | k = !k; | |
917 | ||
918 | if (x === 6) { | |
919 | x--; | |
920 | y -= 8; | |
921 | } | |
922 | } | |
923 | } | |
924 | } | |
925 | ||
926 | v = !v; | |
927 | } while (isMasked(x, y)); | |
928 | } | |
929 | } | |
930 | ||
931 | // Save pre-mask copy of frame. | |
932 | stringBuffer = frameBuffer.slice(0); | |
933 | ||
934 | t = 0; | |
935 | y = 30000; | |
936 | ||
937 | // Using `for` instead of `while` since in original Arduino code if an early mask was *good | |
938 | // enough* it wouldn't try for a better one since they get more complex and take longer. | |
939 | for (k = 0; k < 8; k++) { | |
940 | // Returns foreground-background imbalance. | |
941 | applyMask(k); | |
942 | ||
943 | x = checkBadness(); | |
944 | ||
945 | // Is current mask better than previous best? | |
946 | if (x < y) { | |
947 | y = x; | |
948 | t = k; | |
949 | } | |
950 | ||
951 | // Don't increment `i` to a void redoing mask. | |
952 | if (t === 7) break; | |
953 | ||
954 | // Reset for next pass. | |
955 | frameBuffer = stringBuffer.slice(0); | |
956 | } | |
957 | ||
958 | // Redo best mask as none were *good enough* (i.e. last wasn't `t`). | |
959 | if (t !== k) { | |
960 | applyMask(t); | |
961 | } | |
962 | ||
963 | // Add in final mask/ECC level bytes. | |
964 | y = FINAL_FORMAT[t + ((eccLevel - 1) << 3)]; | |
965 | ||
966 | // Low byte. | |
967 | for (k = 0; k < 8; k++, y >>= 1) { | |
968 | if (y & 1) { | |
969 | frameBuffer[(width - 1 - k) + width * 8] = 1; | |
970 | ||
971 | if (k < 6) { | |
972 | frameBuffer[8 + width * k] = 1; | |
973 | } else { | |
974 | frameBuffer[8 + width * (k + 1)] = 1; | |
975 | } | |
976 | } | |
977 | } | |
978 | ||
979 | // High byte. | |
980 | for (k = 0; k < 7; k++, y >>= 1) { | |
981 | if (y & 1) { | |
982 | frameBuffer[8 + width * (width - 7 + k)] = 1; | |
983 | ||
984 | if (k) { | |
985 | frameBuffer[(6 - k) + width * 8] = 1; | |
986 | } else { | |
987 | frameBuffer[7 + width * 8] = 1; | |
988 | } | |
989 | } | |
990 | } | |
991 | ||
992 | // Finally, return the image data. | |
993 | return frameBuffer; | |
994 | } | |
995 | ||
996 | // qr.js setup | |
997 | // ----------- | |
998 | ||
999 | // Build the publicly exposed API. | |
1000 | var qr = { | |
1001 | ||
1002 | // Constants | |
1003 | // --------- | |
1004 | ||
1005 | // Current version of `qr`. | |
1006 | VERSION: '1.1.3', | |
1007 | ||
1008 | // QR functions | |
1009 | // ------------ | |
1010 | ||
1011 | // Generate the QR code using the data provided and render it on to a `<canvas>` element. | |
1012 | // If no `<canvas>` element is specified in the argument provided a new one will be created and | |
1013 | // used. | |
1014 | // ECC (error correction capacity) determines how many intential errors are contained in the QR | |
1015 | // code. | |
1016 | canvas: function(data) { | |
1017 | data = normalizeData(data); | |
1018 | ||
1019 | // Module size of the generated QR code (i.e. 1-10). | |
1020 | var size = data.size >= 1 && data.size <= 10 ? data.size : 4; | |
1021 | // Actual size of the QR code symbol and is scaled to 25 pixels (e.g. 1 = 25px, 3 = 75px). | |
1022 | size *= 25; | |
1023 | ||
1024 | // `<canvas>` element used to render the QR code. | |
1025 | var cvs = data.canvas || createCanvas(); | |
1026 | // Retreive the 2D context of the canvas. | |
1027 | var c2d = cvs.getContext('2d'); | |
1028 | // Ensure the canvas has the correct dimensions. | |
1029 | c2d.canvas.width = size; | |
1030 | c2d.canvas.height = size; | |
1031 | // Fill the canvas with the correct background colour. | |
1032 | c2d.fillStyle = data.background || '#fff'; | |
1033 | c2d.fillRect(0, 0, size, size); | |
1034 | ||
1035 | // Determine the ECC level to be applied. | |
1036 | eccLevel = ECC_LEVELS[(data.level && data.level.toUpperCase()) || 'L']; | |
1037 | ||
1038 | // Generate the image frame for the given `value`. | |
1039 | var frame = generateFrame(data.value || ''); | |
1040 | ||
1041 | c2d.lineWidth = 1; | |
1042 | ||
1043 | // Determine the *pixel* size. | |
1044 | var px = size; | |
1045 | px /= width; | |
1046 | px = Math.floor(px); | |
1047 | ||
1048 | // Draw the QR code. | |
1049 | c2d.clearRect(0, 0, size, size); | |
1050 | c2d.fillStyle = data.background || '#fff'; | |
1051 | c2d.fillRect(0, 0, px * (width + 8), px * (width + 8)); | |
1052 | c2d.fillStyle = data.foreground || '#000'; | |
1053 | ||
1054 | var i, j; | |
1055 | ||
1056 | for (i = 0; i < width; i++) { | |
1057 | for (j = 0; j < width; j++) { | |
1058 | if (frame[j * width + i]) { | |
1059 | c2d.fillRect(px * i, px * j, px, px); | |
1060 | } | |
1061 | } | |
1062 | } | |
1063 | ||
1064 | return cvs; | |
1065 | }, | |
1066 | ||
1067 | // Generate the QR code using the data provided and render it on to a `<img>` element. | |
1068 | // If no `<img>` element is specified in the argument provided a new one will be created and | |
1069 | // used. | |
1070 | // ECC (error correction capacity) determines how many intential errors are contained in the QR | |
1071 | // code. | |
1072 | image: function(data) { | |
1073 | data = normalizeData(data); | |
1074 | ||
1075 | // `<canvas>` element only which the QR code is rendered. | |
1076 | var cvs = this.canvas(data); | |
1077 | // `<img>` element used to display the QR code. | |
1078 | var img = data.image || createImage(); | |
1079 | ||
1080 | // Apply the QR code to `img`. | |
1081 | img.src = cvs.toDataURL(data.mime || DEFAULT_MIME); | |
1082 | img.height = cvs.height; | |
1083 | img.width = cvs.width; | |
1084 | ||
1085 | return img; | |
1086 | }, | |
1087 | ||
1088 | // Generate the QR code using the data provided and render it on to a `<canvas>` element and | |
1089 | // save it as an image file. | |
1090 | // If no `<canvas>` element is specified in the argument provided a new one will be created and | |
1091 | // used. | |
1092 | // ECC (error correction capacity) determines how many intential errors are contained in the QR | |
1093 | // code. | |
1094 | // If called in a browser the `path` property/argument is ignored and will simply prompt the | |
1095 | // user to choose a location and file name. However, if called within node.js the file will be | |
1096 | // saved to specified path. | |
1097 | // A `callback` function must be provided which will be called once the saving process has | |
1098 | // started. If an error occurs it will be passed as the first argument to this function, | |
1099 | // otherwise this argument will be `null`. | |
1100 | save: function(data, path, callback) { | |
1101 | data = normalizeData(data); | |
1102 | ||
1103 | switch (typeof path) { | |
1104 | case 'function': | |
1105 | callback = path; | |
1106 | path = null; | |
1107 | break; | |
1108 | case 'string': | |
1109 | data.path = path; | |
1110 | break; | |
1111 | } | |
1112 | ||
1113 | // Callback function is required. | |
1114 | if (typeof callback !== 'function') { | |
1115 | throw new TypeError('Invalid callback type: ' + typeof callback); | |
1116 | } | |
1117 | ||
1118 | var completed = false; | |
1119 | // `<canvas>` element only which the QR code is rendered. | |
1120 | var cvs = this.canvas(data); | |
1121 | ||
1122 | // Simple function to try and ensure that the `callback` function is only called once. | |
1123 | function done(error) { | |
1124 | if (!completed) { | |
1125 | completed = true; | |
1126 | ||
1127 | callback(error); | |
1128 | } | |
1129 | } | |
1130 | ||
1131 | if (inNode) { | |
1132 | writeFile(cvs, data, done); | |
1133 | } else { | |
1134 | download(cvs, data, done); | |
1135 | } | |
1136 | }, | |
1137 | ||
1138 | // Generate the QR code using the data provided and render it on to a `<canvas>` element and | |
1139 | // save it as an image file. | |
1140 | // If no `<canvas>` element is specified in the argument provided a new one will be created and | |
1141 | // used. | |
1142 | // ECC (error correction capacity) determines how many intential errors are contained in the QR | |
1143 | // code. | |
1144 | // If called in a browser the `path` property/argument is ignored and will simply prompt the | |
1145 | // user to choose a location and file name. However, if called within node.js the file will be | |
1146 | // saved to specified path. | |
1147 | saveSync: function(data, path) { | |
1148 | data = normalizeData(data); | |
1149 | ||
1150 | if (typeof path === 'string') data.path = path; | |
1151 | ||
1152 | // `<canvas>` element only which the QR code is rendered. | |
1153 | var cvs = this.canvas(data); | |
1154 | ||
1155 | if (inNode) { | |
1156 | writeFileSync(cvs, data); | |
1157 | } else { | |
1158 | download(cvs, data); | |
1159 | } | |
1160 | }, | |
1161 | ||
1162 | // Generate the QR code using the data provided and render it on to a `<canvas>` element before | |
1163 | // returning its data URI. | |
1164 | // If no `<canvas>` element is specified in the argument provided a new one will be created and | |
1165 | // used. | |
1166 | // ECC (error correction capacity) determines how many intential errors are contained in the QR | |
1167 | // code. | |
1168 | toDataURL: function(data) { | |
1169 | data = normalizeData(data); | |
1170 | ||
1171 | return this.canvas(data).toDataURL(data.mime || DEFAULT_MIME); | |
1172 | }, | |
1173 | ||
1174 | // Utility functions | |
1175 | // ----------------- | |
1176 | ||
1177 | // Run qr.js in *noConflict* mode, returning the `qr` variable to its previous owner. | |
1178 | // Returns a reference to `qr`. | |
1179 | noConflict: function() { | |
1180 | root.qr = previousQr; | |
1181 | return this; | |
1182 | } | |
1183 | ||
1184 | }; | |
1185 | ||
1186 | // Support | |
1187 | // ------- | |
1188 | ||
1189 | // Export `qr` for node.js and CommonJS. | |
1190 | if (typeof exports !== 'undefined') { | |
1191 | inNode = true; | |
1192 | ||
1193 | if (typeof module !== 'undefined' && module.exports) { | |
1194 | exports = module.exports = qr; | |
1195 | } | |
1196 | exports.qr = qr; | |
1197 | ||
1198 | // Import required node.js modules. | |
1199 | Canvas = require('canvas'); | |
1200 | Image = Canvas.Image; | |
1201 | fs = require('fs'); | |
1202 | } else if (typeof define === 'function' && define.amd) { | |
1203 | define(function () { | |
1204 | return qr; | |
1205 | }); | |
1206 | } else { | |
1207 | // In non-HTML5 browser so strip base functionality. | |
1208 | if (!root.HTMLCanvasElement) { | |
1209 | overrideAPI(qr); | |
1210 | } | |
1211 | ||
1212 | root.qr = qr; | |
1213 | } | |
1214 | ||
1215 | })(this); |